MD is too much

MD is too much. It's always been too much. 99% of champs generate buffs, to have that constantly powering your opponent is ridiculous. The AI barely specials in matches and even trying to bait ends up powering them up.
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UC, Juggs, Jane Foster, would be less “effective” without it
you either get beaten or you join them. everyone has to deal with mystic dispersion. you don't need to turn off dexterity, but rest assured, if your war path includes a few mystics, you may want to consider bringing in some power controllers. just saying.
Not true, shallow evade non-specials and block specials.
While I agree that there's a counter to everything including MD, it's a stretch to say that "there's nothing wrong with [MD]." The design flaws of MD, in conjunction with the design flaws of dexterity, are well documented, and their implications are pretty severe. Yet, (un)surprisingly, no direct action has been made.
There is a lot of opinion behind this. If you said MD is much more powerful than the other class specific masteries, I would heavily agree. The design of MD isn't flawed unless the designer of MD decided its not working as intended. At its core, it was designed and working as intended. I believe the game has evolved since then where some buffs, i.e. dexterity, become more and more necessary. Challenger rating, and block penetration come into mind where more damage is taken through block than before. We can even go back to perfect block teams where it was more viable just to block. But with more mystic champions that have come out with all these changes, MD has only become stronger and interacted more. Still working as intended.
I'm not calling for a change, but wouldn't argue if they changed how dexterity interacted with it.
I don't disagree with this. MD by itself might not be flawed. But nothing in this game stands alone. And anyone in software development should be especially sensitive to this. That's why I said, in conjunction with dexterity.
The only thing that has changed is Dexterity becoming more and more necessary. There's a few examples of this throughout the game, where something is optional, then slowly becomes more and more necessary as the game evolves. The problem with this is that MD works as a direct punishment for needed Dexterity more and more, which is something that their design has done. As of right now, I do not believe that it is too much. I don't regularly carry a reliable power controller, and there are ways to change your fighting style to avoid some of the effects. It just sucks it requires more work and more precision to avoid it. Plus, with the emergence of Blade, most mystic defenders have been pushed to the side already. MD is their saving grace.
@Deadbyrd9 which competitive game mode or end game content have you, and anyone you know, successfully completed without dexterity? I'm curious what you mean by "optional." You could also say that doing a multi-hit combo is "optional" as well.
And good luck trying to regen with GR the degen that you get from Dorm in AW.
Act 5, chapter 6, stun immune, unblockable sp1 spidey I parried to death with Blade. Sorry, I couldn't help myself.
It's kind of the same as me saying I stopped doing 5 hit combos then specials because it has the chance to be blocked. I stop at 4 and use my special.
I have also never really found a problem trying to regen with GR against Dorm. The issue for me is Dorm's SP 2 and accidentally giving him that.
They should ajust dexterity in order to only activate once. After u already have the buff, if u evade again, nothing should happen, instead of renewing the buff, causa that's what triggers MD. If they change this, MD will still work, but would make easier and less lame when the oponent doesnt release the goddam special
I have done specials after 4 hit combos with certain champs because it gets blocked a lot such as ultorn and cap marvel. It’s much easier to do it after 5 hits since they fixed it.
I’m just pointing out you can play around MD while having dexterity. A lot of people used cap ww2 in the old wars because juggs were everywhere. Just block all the hits until he throws a special. Get stand your ground to resist heavies so you don’t trigger dexterity to evade them
+1
.. blade..