Too many wars decided by Defender Diversity
Man_Bat
Member Posts: 332 ★★
I'm in an above average alliance that has bounced everywhere from Tier 5 down to Tier 12 in Alliance Wars. Recently, we've been stuck below Tier 8 because we can't win wars even when we finish all three groups 100%. 5 of our last 10 wars have been decided by Attack Bonus and Defender Diversity, with the latter being the real deciding factor.
Are other alliances finding themselves in the same situation? Does anyone know if Kabam is planning a revamp of Alliance Wars for Season 2?
Are other alliances finding themselves in the same situation? Does anyone know if Kabam is planning a revamp of Alliance Wars for Season 2?
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Comments
The part I think is lame is the 3 cap on losing points on deaths. If you die more than 3X to the same node that is a bigger indicator that your team was less organized and performed significantly lower if a single node can stop you that hard. You should be penalized even more if you die more than 3 times, not negated to 0 penalty after 3 deaths. We won today's war by just 3 attacker bonus points, but the other team died 12 more deaths than we did. Since 3 hard nodes stumped them and got them 3-10X, it almost evened out the score completely when it shoudn't have been that close. The absolute only reason to have the 3 cap is to encourage endless spending after you've already died 3X there is ZERO penalty to buy your way through and attempt to buy a win.
No competitive team vs team game has this twisted logic in it so MCOC can never really reach an E-sport type of game even though it carries one of the most prized themes (Marvel). It's still a pay to win fake competition like the dissaster they tried to host to make it look "competive." Even if they ever fixed the countless bugs that cause many of the deaths at high ranks since players rarely just flat out miss a parry or stop blocking mid-combo, when you remove the concept of fair competition no true competitor can take the game seriously.
@Deadbyrd9 that isn't possible. Kabam stated unequivocally that this Issue only affected That One Certain Alliance.
Happened to us last week. Dropped to plat3.
Miike pretty much told us it was our fault for starting matchmaking too late.
Not really. They didn't fight a War the entire week cycle because they spent the entire time searching.
wrong.
If you actually look at the amount of points they have, if they missed wars for a whole cycle, there is no way they would have the amount they have right now.
Wrong it was 2 wars missed not an entire week. And while their situation was unique, they were given preferential treatment. But I have no problem to the solution Kabam provided and think it is fair for all.
https://forums.playcontestofchampions.com/en/discussion/comment/341784#Comment_341784
https://forums.playcontestofchampions.com/en/discussion/51407/regarding-alliance-wars-matchmaking#latest
I see what you're saying. I meant they couldn't find a Match. Technically, they missed the entire cycle. I was saying out of 3 potential Matches in the cycle. They may do 2 a cycle. What I was really pointing out in the comment was it wasn't the same as people who missed out because of the delay but still fought. They didn't get to fight at all.
Back pedal much. When your wrong your wrong there is no technically about it
Its very clear what I meant. A week is 3 potential Wars. I'm not aware of how many they run per cycle. The 5 days we are available to Match is what I meant by a week. The bottom line is they started when it opened and didn't Match the entire time.
Not picking a fight just stating a fact so don't appreciate bring called out for that(again). An as for jumping in thread's randomly that's how people become part of the thread an conversation, I don't see an invite only option for these threads
Since the highest tier wars always 100% anyways, simply give one extra point to the team who completed the entire map fastest. One point will decide the victor.
Granted, this doesn't solve the possibility of neither side exploring 100% and exploring the same amount with the same deaths, but the odds of that are simply astronomical, as opposed to a recent tie game my alliance had with another at 14 deaths apiece.
Defender diversity is not a tiebreaker at the top levels because each alliance always places 150 diversity. We need a surefire, inescapable tiebreaker to prevent as many ties as humanly possible, and I believe the '1 point for fastest map completion' would be it. It doesn't affect score in any way EXCEPT in the case of a tie score. It's the most ideal option in my thoughts.
Sounds like that would be an interesting idea, but also sounds like another load of stress for any bg’s having to deal with waiting on people.
In regards to the OP, it’s just how the game works these days. A lot of alliances had to make that adjustment to diversity...just make sure to push for the map clears, and don’t die too many times *shrug*
Watch out Jaffa he's going to IGNORE you, and he can SEE what you're DOING.
Good point. That could potentially lead to pressure on people to move.