**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Champion design
Jh_Dez
Posts: 1,306 ★★★
Please can kabam Devs stop with the slow special attacks
I mean the special attacks where your champ throws the first hit and waits a while to throw the final hit. Was just in a situation where I threw a special 1 with 3* void and while he was preparing to throw the final orb attack the opponent recovered
So please stop it cuz it gives room for opponent to recover
In addition the multi heavy attacks is getting annoying to evade. You have to evade twice to evade some and then you find yourself backed against the wall and due to AI reaction speed attacking them immediately after is a no cuz they'd either parry you and outright beat you
Also
I mean the special attacks where your champ throws the first hit and waits a while to throw the final hit. Was just in a situation where I threw a special 1 with 3* void and while he was preparing to throw the final orb attack the opponent recovered
So please stop it cuz it gives room for opponent to recover
In addition the multi heavy attacks is getting annoying to evade. You have to evade twice to evade some and then you find yourself backed against the wall and due to AI reaction speed attacking them immediately after is a no cuz they'd either parry you and outright beat you
Also
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Comments
You never know when the game would lag and you'd get pummeled
Your brain is not getting the point sadly
It's not about making all heavy attacks a single generic hit
It's about limiting the distance
Some heavies really go far
A heavy attack shouldn't
It should be limited to the current/previous position of the attacker (not sure if I'm putting that right) and not go across the screen
Previous position of attacker is in reference to when a blocking opponent evades the heavy attack
All game mechanics could be put to use for your benefit, if you're having trouble with it then rest assured in wars your opponent wil too ,so my advice would be learn to work around it so it doesn't affect you as much as it can benefit you
Uh limiting it to a short distance harms no one
And most games I've played the block break attack is a short and very close ranged
Look at kingpin. His heavy is unique but short ranged. Phoenix also. Similar to kingpin tho
Those are good heavies because they do what they're meant to do
But surprisingly antman's heavy I usually evade once and I'm out of range but these days I get hit despite being out of range. Rocket really launches himself really far to throw that heavy sometimes. Multi hit specials are cool I won't lie, flashy and awesome but keep the distance short like all heavies