**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Carnage Fix Idea
Cosmos_2002
Posts: 137 ★
About Carnage:
Cletus Kasady was a serial killer from Brooklyn, psychotic and depraved from an early age. As a cellmate of Eddie Brock’s, he bonded with a spawn of the Venom Symbiote during a prison break, and merged into a single twisted being. Kasady and the Symbiote would go on a killing spree, earning them their name: Carnage. With the Symbiote amplifying Kasady’s psychotic tendencies, there’s no telling how deep their acts of depravity will plunge.
Base Stats & Abilities
*All stats based on 4 Star, Rank 5, Level 50, Signature Level 99
Health: 13379
Attack: 979
Max PI:
Without Signature: 3688
With Signature (99): 4778
Class: Cosmic
(Base crtical rating = 30%,
Base block proficiency increases to 55%,
rest remains the same)
Basic Abilities: Resist Physical, Precision, Fury, Cruelty, Bleed
Passive
The Carnage Symbiote changes form creating weapons and armor providing Passive bonuses based on Carnage’s current needs.
Struck: +1200 Physical Resistance
Block: +7% Perfect Block Chance
Light Attack: +1508.77 Critical Damage Rate
Medium Attack: +391.6 Attack
Heavy Attack: Opponent Ability Accuracy is reduced by 14%
Critical Hits
If the target is already Bleeding, gain a 80% Chance to Bleed dealing 44.06 damage over 0.5 seconds.
Heavy Attacks
100% Chance to Bleed dealing 538.45 damage over 10 seconds.
Special Attacks
Each time Carnage activates a Special Attack he begins to Mutate for 10 seconds.
Once his mutation ends, he copies his current Symbiotic Creation as a Permanent Buff.
He can have a Maximum of 5 Permanent Buffs.
Special 1: Frenzied Assault – Carnage hurls himself at his opponent, rending with limbs and tentacles alike.
This attack receives +998.5 additional Critical Rate.
Special 2: Rabid Onslaught – Carnage uses his tentacles to suddenly propel himself towards his target while he strikes with his claws.
This attack receives +1529.33 Critical Damage Rating.
Special 3: Aberrant Soul – Carnage uses his tentacles to pin his opponent in place, allowing him take the time to revel in the carnage he creates.
100% chance to cause the Opponent to Bleed, dealing 3671.25 direct damage over 20 seconds.
Signature Ability: Bloodlust
The sight and smell of blood triggers Carnage’s bloodlust, granting him up to +59.99% increased Power Gain, while his Opponent is Bleeding.
The longer the Opponent has been continuously Bleeding the greater the bonus, reaching the maximum after 20 seconds.
Additionally, in a quest, the first time Carnage inflicts a bleed in any fight, he instantly activates the permanent buff last activated in the quest.(in the previous fight)
Synergy Bonuses
Venom – Shared Genetic Memory – (Venom and Carnage gain +1 to their maximum number of Genetic Memory or Hyper Mutation Buffs)
Deadpool or Deadpool (X-Force) – Bloodshed - Bleed Effects' potency is increased by 60%
(Unique Synergy, doesn't stack)
Spider-Man – Nemesis – (All Champions gain +6% Attack)
Spider-Man (Symbiote) or Agent Venom or Venompool – Family – (All Champions gain +6% to Health)
_________________
The new carnage's maximum potential remains similar.
His signature Ability becomes more noticeable, thus reducing his ramp up time.
His block damage will be significantly reduced.
He will become a more reliable damage dealer and n short fights due to his higher crit rate.
His heavy attack ability gives him utility.
How would you like to fix Carnage ?
Cletus Kasady was a serial killer from Brooklyn, psychotic and depraved from an early age. As a cellmate of Eddie Brock’s, he bonded with a spawn of the Venom Symbiote during a prison break, and merged into a single twisted being. Kasady and the Symbiote would go on a killing spree, earning them their name: Carnage. With the Symbiote amplifying Kasady’s psychotic tendencies, there’s no telling how deep their acts of depravity will plunge.
Base Stats & Abilities
*All stats based on 4 Star, Rank 5, Level 50, Signature Level 99
Health: 13379
Attack: 979
Max PI:
Without Signature: 3688
With Signature (99): 4778
Class: Cosmic
(Base crtical rating = 30%,
Base block proficiency increases to 55%,
rest remains the same)
Basic Abilities: Resist Physical, Precision, Fury, Cruelty, Bleed
Passive
The Carnage Symbiote changes form creating weapons and armor providing Passive bonuses based on Carnage’s current needs.
Struck: +1200 Physical Resistance
Block: +7% Perfect Block Chance
Light Attack: +1508.77 Critical Damage Rate
Medium Attack: +391.6 Attack
Heavy Attack: Opponent Ability Accuracy is reduced by 14%
Critical Hits
If the target is already Bleeding, gain a 80% Chance to Bleed dealing 44.06 damage over 0.5 seconds.
Heavy Attacks
100% Chance to Bleed dealing 538.45 damage over 10 seconds.
Special Attacks
Each time Carnage activates a Special Attack he begins to Mutate for 10 seconds.
Once his mutation ends, he copies his current Symbiotic Creation as a Permanent Buff.
He can have a Maximum of 5 Permanent Buffs.
Special 1: Frenzied Assault – Carnage hurls himself at his opponent, rending with limbs and tentacles alike.
This attack receives +998.5 additional Critical Rate.
Special 2: Rabid Onslaught – Carnage uses his tentacles to suddenly propel himself towards his target while he strikes with his claws.
This attack receives +1529.33 Critical Damage Rating.
Special 3: Aberrant Soul – Carnage uses his tentacles to pin his opponent in place, allowing him take the time to revel in the carnage he creates.
100% chance to cause the Opponent to Bleed, dealing 3671.25 direct damage over 20 seconds.
Signature Ability: Bloodlust
The sight and smell of blood triggers Carnage’s bloodlust, granting him up to +59.99% increased Power Gain, while his Opponent is Bleeding.
The longer the Opponent has been continuously Bleeding the greater the bonus, reaching the maximum after 20 seconds.
Additionally, in a quest, the first time Carnage inflicts a bleed in any fight, he instantly activates the permanent buff last activated in the quest.(in the previous fight)
Synergy Bonuses
Venom – Shared Genetic Memory – (Venom and Carnage gain +1 to their maximum number of Genetic Memory or Hyper Mutation Buffs)
Deadpool or Deadpool (X-Force) – Bloodshed - Bleed Effects' potency is increased by 60%
(Unique Synergy, doesn't stack)
Spider-Man – Nemesis – (All Champions gain +6% Attack)
Spider-Man (Symbiote) or Agent Venom or Venompool – Family – (All Champions gain +6% to Health)
_________________
The new carnage's maximum potential remains similar.
His signature Ability becomes more noticeable, thus reducing his ramp up time.
His block damage will be significantly reduced.
He will become a more reliable damage dealer and n short fights due to his higher crit rate.
His heavy attack ability gives him utility.
How would you like to fix Carnage ?
1
Comments
Have had it happen too many times when building his buffs, timer is about to expire and you parry/block and end up with a physical resistance buff, and cant get rid of it.
And persistance charge that is tied to his health
If Carnage enters the fight with more than 80% health, he has a 30-50% chance to activate one of his previous buffs as a passive, and doesnt count towards his max limitation. Max stack: 3 passive buffs
Below 50%, 40-60% chance to activate upto 2 passive buffs.
Below 25%, 50-80% chance to activate upto 3 passive buffs
Or something like that.