Why don’t make the titles mean something.

Vossler77Vossler77 Member Posts: 683 ★★
Would be a nice thing if the titles we obtain would actually offer some kind of permanent boost. uncollected could give a permanent 1% regen. Etc etc. Would make it a little more morivating to aquire them. The higher the difficulty the better boost.

Comments

  • FluffyFluffy Member Posts: 446 ★★
    Interesting idea. I don't know if I like the in combat boost. But I could see something like a gold boost, a reduction in energy refresh...some other in game advantage vs just the crystal availability.
  • Vossler77Vossler77 Member Posts: 683 ★★
    Fluffy wrote: »
    Interesting idea. I don't know if I like the in combat boost. But I could see something like a gold boost, a reduction in energy refresh...some other in game advantage vs just the crystal availability.

    Could be that also.
  • charaderdude2charaderdude2 Member Posts: 1,530 ★★★
    How about this:
    Common titles:Per title,Increase Block proficiency by x%
    Uncommon titles:Per title,Energy cap is increased (Encourages doing master)
    Rare titles:Per title,Gold and Xp gain increased by x%
    Epic titles:Per title,Increase buff and decrease debuff duration by x%
    Legend titles:Per title,Increase Crit Damage rating by x%

    Don't see how it'll be broken,Especially with dimininishing returns
  • Vossler77Vossler77 Member Posts: 683 ★★
    How about this:
    Common titles:Per title,Increase Block proficiency by x%
    Uncommon titles:Per title,Energy cap is increased (Encourages doing master)
    Rare titles:Per title,Gold and Xp gain increased by x%
    Epic titles:Per title,Increase buff and decrease debuff duration by x%
    Legend titles:Per title,Increase Crit Damage rating by x%

    Don't see how it'll be broken,Especially with dimininishing returns

    Very nice.
  • charaderdude2charaderdude2 Member Posts: 1,530 ★★★
    Buuuuuuump
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