Nomad Captain America Ideas
Cosmos_2002
Member Posts: 137 ★
Class: Science
- High Base Attack and Health.
- High Base critical rate and damage.
- Low base block proficiency.
- Medium Base Armour.
Abilities
Passive: Enhanced Immunity
- Reduce potency of Damage over Time effects by 40% based on lost health.(Both active and passive)
When Dashing Towards the opponent:
- 70% chance to Auto-block incoming special attacks. ( Can trigger parry )
(Prevents the opponent from intercepting you with their special attacks)
Perfect Block Charge
- Gain 1 every 5 seconds.
- Auto Blocks have a 100% chance to grant 3 perfect block charges.
- Gain 3 every time the opponent activates a special attack.
- Perfect Block charges grant 100% perfect block chance and 1 is expended per hit blocked.(Last indefinitely until consumed)
Counter Attack Charges:
- Last 7 seconds.
- Instantly expire if struck.
- Gain 1 for every perfect block charge you consume.
- Each charge grants +10% attack rating.
- If 5 or more charges are active, consume all of them to inflict a super-concussion debuff on the opponent, reducing ability accuracy and potency by 50% for 7 seconds. (Cannot stack)
- ( Super concussions reduce both ability accuracy and potency, so, for example, it will reduce both Dormammu's degen damage, and reduce its chance of procing in the first place)
Special Attacks
SP1:(3 hits)
- Deals 50% missing health as direct physical damage.
- Gain 1 perfect block charge for every counter attack charge active at the time of activation.
SP2: (5 hits)
- Deals 100% missing health as direct physical damage.
- If 5 or more counter attack charges are active at the time of activation, this attack has a 100% chance to crit.
SP3:(7 hits)
- Deals 150% missing health as direct physical damage.
- Stuns the opponent for 1 second per counter attack charge active.
Signature Ability: Infinite Will
- Once per fight, when Captain America would receive a killing blow, he gains 100% auto-block chance for 3 seconds and shrugs off all debuffs.(sort of like Rite of the phoenix)
- After this he gains 1 perfect block charge for every perfect block charge consumed in the fight. (Like Killmonger's SP3)
- Maximum 30 charges.
- No more perfect block charges can be gained after this.( To ensure he isn't immortal)
Strenghts
Good survivability in AW, counters Dormammu, Magik, Hyperion, Mephisto etc.
Decent damage output, especially at low health.
Great AQ option when awakened as he has a cheat death-no revive required mechanic.
- High Base Attack and Health.
- High Base critical rate and damage.
- Low base block proficiency.
- Medium Base Armour.
Abilities
Passive: Enhanced Immunity
- Reduce potency of Damage over Time effects by 40% based on lost health.(Both active and passive)
When Dashing Towards the opponent:
- 70% chance to Auto-block incoming special attacks. ( Can trigger parry )
(Prevents the opponent from intercepting you with their special attacks)
Perfect Block Charge
- Gain 1 every 5 seconds.
- Auto Blocks have a 100% chance to grant 3 perfect block charges.
- Gain 3 every time the opponent activates a special attack.
- Perfect Block charges grant 100% perfect block chance and 1 is expended per hit blocked.(Last indefinitely until consumed)
Counter Attack Charges:
- Last 7 seconds.
- Instantly expire if struck.
- Gain 1 for every perfect block charge you consume.
- Each charge grants +10% attack rating.
- If 5 or more charges are active, consume all of them to inflict a super-concussion debuff on the opponent, reducing ability accuracy and potency by 50% for 7 seconds. (Cannot stack)
- ( Super concussions reduce both ability accuracy and potency, so, for example, it will reduce both Dormammu's degen damage, and reduce its chance of procing in the first place)
Special Attacks
SP1:(3 hits)
- Deals 50% missing health as direct physical damage.
- Gain 1 perfect block charge for every counter attack charge active at the time of activation.
SP2: (5 hits)
- Deals 100% missing health as direct physical damage.
- If 5 or more counter attack charges are active at the time of activation, this attack has a 100% chance to crit.
SP3:(7 hits)
- Deals 150% missing health as direct physical damage.
- Stuns the opponent for 1 second per counter attack charge active.
Signature Ability: Infinite Will
- Once per fight, when Captain America would receive a killing blow, he gains 100% auto-block chance for 3 seconds and shrugs off all debuffs.(sort of like Rite of the phoenix)
- After this he gains 1 perfect block charge for every perfect block charge consumed in the fight. (Like Killmonger's SP3)
- Maximum 30 charges.
- No more perfect block charges can be gained after this.( To ensure he isn't immortal)
Strenghts
Good survivability in AW, counters Dormammu, Magik, Hyperion, Mephisto etc.
Decent damage output, especially at low health.
Great AQ option when awakened as he has a cheat death-no revive required mechanic.
2
Comments
No point telling people NOT to post ideas.
If his idea is pointless, let the MODs do their job and let the mods tell the OP.
@Cosmos_2002, thanks for sharing the idea. Even if Kabam might have created the infinity war Cap, still, great effort! Keep up your good work! Good luck and cheers!
But as mentioned already, he was already made. Those ideas will not change this specific character
It has been said, no point repeating!
No point arguing against the logic when you know you're wrong
Pls kindly respect all forum users and don't go everywhere to tell people they are wrong. You are just like any of us, typical forum user. You are NOT a mod. You can be wrong too. Right or wrong, let the Mods handle it. No need to moderate the forum on behalf of the mods.