If the month of April is indicative of Kabam's direction for MCOC, then...
ADDIS0N
Member Posts: 1,018 ★★★★
(TL:DR Located at the bottom)
I'm concerned about the future of the game for me.
Let me preface my comments with a bit of history, but, before I do that, please know this is not a rant. I am not complaining or whining or asking for anything. I am stating a simple fact about where I feel like I sit in terms of the recent directional shift this game has had and I wanted to pass it along to anyone who may be interested.
History: I'm a casual gamer and would probably be considered a slightly-above average MCOC player. As far as skills go, I don't see myself getting any "better" at the game anymore. I've been playing for over a year now and my basic motion skills haven't progressed much over the last several months. Natural abilities like fast reflexes, hand-eye-coordination and instinct aren't at the top of my list of talents, but, with that said, I do OK.
I have spent money on this game... somewhere in the neighborhood of $1000 in the 2-ish years I've been playing it. I'm an adult male in my 40's, work full-time and I have a family. I play this game in lieu of any other random expensive hobby.
I am Uncollected and have been since November, but it didn't come easily for me... and the resulting content that Uncollected status gave me access to hasn't been a walk in the park either. I failed at several of the first Uncollected events, but it never bothered me that much, because becoming Uncollected was a huge gust of wind in my sails.
That wind in my sails was encouraging... over the course of the next several months, I felt like I was getting a little better. I was completing harder and harder content with less difficulty. I was still spending on resources like revives, but it didn't bother me that much because I understand that I might have to occasionally buy a few revives to make up for my lack of skill. I'm OK with that.
This month, however, everything changed. This is the first month that I'm beginning to feel like I'm falling behind in many aspects of the game.
For me, ranking up champs and building up my roster is at least as fun as the fighting. However, that has slowed considerably due to lack of gold. I excel at resource management, so, for me, grinding is my only option to rectify this problem. Unfortunately, the time my family allows me to have on this game is already more than I could ever expect and I appreciate them for it. Taking away more time from them to grind arena for gold simply isn't going to happen.
This is also the first month where I will likely leave several events and challenges without 100% completion. This is due to increased energy costs, increased difficulty and increased time required. I was able to 100% the last two Uncollected EQ's (Killmonger and Sabertooth), but it's not going to happen this month. This will likely be the first month in a year where I have not 100% completed the "Normal" mode of EQ, again, due to time and increased energy costs. Alliance events now take longer... Sentinel fights are longer and they are not fun or exciting to fight. Time required seems to keep going up and rewards necessary to advance feel old and stale.
My excitement about Infinity Dungeons lasted long enough for me to realize that if I want to benefit from them, I'll need to give this game even MORE of my time... like I said before, I only have so much time I can give, so sacrifices will have to be made.
So, who's to blame for this?
I'm not here to blame anyone, and I don't expect Kabam to change the direction of their game just to suit my needs alone. Kabam is making decisions based upon what they feel like THEY need, and if that doesn't fit within my tolerance level, then so be it. I'll be on my way.
I will, however, say that I don't feel like I'm alone on this. The overall feeling of malaise and discontent across the greater community right now is staggering. As much as I do enjoy this game, I hope the powers that be can find it within themselves to bolster the community and, for lack of a better phrase, make MCOC great again.
TALK TO US... Be human beings. Let us know what's up. Throw us a bone. COMMUNICATE. Make us feel like we have value to you.
Anyway... Thanks for your time, and cheers.
TL:DR
If April is indicative of where this game is headed, then I'm out.
Not blaming anyone for anything or trying to start a fight... just passing along an opinion with hope it has value.
I'm concerned about the future of the game for me.
Let me preface my comments with a bit of history, but, before I do that, please know this is not a rant. I am not complaining or whining or asking for anything. I am stating a simple fact about where I feel like I sit in terms of the recent directional shift this game has had and I wanted to pass it along to anyone who may be interested.
History: I'm a casual gamer and would probably be considered a slightly-above average MCOC player. As far as skills go, I don't see myself getting any "better" at the game anymore. I've been playing for over a year now and my basic motion skills haven't progressed much over the last several months. Natural abilities like fast reflexes, hand-eye-coordination and instinct aren't at the top of my list of talents, but, with that said, I do OK.
I have spent money on this game... somewhere in the neighborhood of $1000 in the 2-ish years I've been playing it. I'm an adult male in my 40's, work full-time and I have a family. I play this game in lieu of any other random expensive hobby.
I am Uncollected and have been since November, but it didn't come easily for me... and the resulting content that Uncollected status gave me access to hasn't been a walk in the park either. I failed at several of the first Uncollected events, but it never bothered me that much, because becoming Uncollected was a huge gust of wind in my sails.
That wind in my sails was encouraging... over the course of the next several months, I felt like I was getting a little better. I was completing harder and harder content with less difficulty. I was still spending on resources like revives, but it didn't bother me that much because I understand that I might have to occasionally buy a few revives to make up for my lack of skill. I'm OK with that.
This month, however, everything changed. This is the first month that I'm beginning to feel like I'm falling behind in many aspects of the game.
For me, ranking up champs and building up my roster is at least as fun as the fighting. However, that has slowed considerably due to lack of gold. I excel at resource management, so, for me, grinding is my only option to rectify this problem. Unfortunately, the time my family allows me to have on this game is already more than I could ever expect and I appreciate them for it. Taking away more time from them to grind arena for gold simply isn't going to happen.
This is also the first month where I will likely leave several events and challenges without 100% completion. This is due to increased energy costs, increased difficulty and increased time required. I was able to 100% the last two Uncollected EQ's (Killmonger and Sabertooth), but it's not going to happen this month. This will likely be the first month in a year where I have not 100% completed the "Normal" mode of EQ, again, due to time and increased energy costs. Alliance events now take longer... Sentinel fights are longer and they are not fun or exciting to fight. Time required seems to keep going up and rewards necessary to advance feel old and stale.
My excitement about Infinity Dungeons lasted long enough for me to realize that if I want to benefit from them, I'll need to give this game even MORE of my time... like I said before, I only have so much time I can give, so sacrifices will have to be made.
So, who's to blame for this?
I'm not here to blame anyone, and I don't expect Kabam to change the direction of their game just to suit my needs alone. Kabam is making decisions based upon what they feel like THEY need, and if that doesn't fit within my tolerance level, then so be it. I'll be on my way.
I will, however, say that I don't feel like I'm alone on this. The overall feeling of malaise and discontent across the greater community right now is staggering. As much as I do enjoy this game, I hope the powers that be can find it within themselves to bolster the community and, for lack of a better phrase, make MCOC great again.
TALK TO US... Be human beings. Let us know what's up. Throw us a bone. COMMUNICATE. Make us feel like we have value to you.
Anyway... Thanks for your time, and cheers.
TL:DR
If April is indicative of where this game is headed, then I'm out.
Not blaming anyone for anything or trying to start a fight... just passing along an opinion with hope it has value.
76
This discussion has been closed.
Comments
Will keep playing cuz I do enjoy the game but at my pace. Hoping that this new update will fix things up.
I had responded saying I was in a similar boat.
I already hit the "Agree" button but also a small comment will re-bump this thread.
I like the game. I wanted to provide by feedback on it. I wanted to feel like I was part of it getting better but I hit the "no wall". So... now I play what Kabam brings. I play. I don't transform it into a stressful activity. I don't play as my life depends on it. I don't care for 200 shards more or less. but it is a competitive game. Not everyone will do it my way. And Kabam feeds on our actions as much as we feed on Kabam's actions.
But doing that is leaving me lacking units
Agree 100%
As for the topic, if we're trying to do everything, we're going to burn out. Part of managing our own time is deciding what is a priority and what isn't. We don't have to do everything that comes along. It's up to us to decide what we want to focus on. No doubt they are aware that people won't be able to do it all. That doesn't mean we shouldn't have a variety of things to do. Just do as much or as little ad you want. The world is not going to end if we don't do it all.
Also why everyone is so focused on blaming others rather than trying to help and improve things.
General negativity of the community is so toxic around here.
Wrong. 12.0 had a reaction from many Players, not just those spending. It didn't almost end the game, but people were upset. So, they listened to all feedback and worked with the Players to make it right. Then the Boycott turned into unrealistic expectations and demands, and it ended its own purpose because the Players were already heard.
For the record, it was over a year ago. Suggesting a Boycott everytime people aren't happy just disenfranchises the idea. Might be better to let it go. Things aren't going in reverse anytime soon.