**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

Dungeons - reward system suggestion

Hello Kabam, first of all I'd like to thank you for introducing Dungeons. It's a fun and fresh way to play the game. It rewards critical thinking, planning, socializing, and strategy, things i enjoy immensely. Though I have a bit of a problem with the milestone system. The thing is, this can create a bit of conflict between the two players. For instance, player A needs 500 pts while player B needs 1,000 pts to reach their next milestone. This makes for the possibility of player A bailing out on player B.

My suggestion is to remove the milestone system for dungeons and simply have us accumulate points so players will still feel rewarded if they keep on playing.
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