AW Piloting
EmWolb
Member Posts: 22
Kabam doubled the size of the war map and only decreased energy recharge timers by 15min. People who are working adults have responsibilities outside of playing this game. By punishing people for having others log in for them due to the size of the AW map will only harm the player base they want to have: those with disposable income.
Kabam needs to either decrease the energy refresh time in AW to 30 minutes or shorten the AW map so that players don’t have to log in for others. If Kabam doesn’t want to do this, possibly create a system where it is okay for only one player, other than the account holder, to log in to the account for the purpose of moving the player along to use energy but not allow them to fight.
For example (in a 30 summoner alliance):
Player 19 and 27 have a “war link”. Player 19 is at work and player 27 moves player 19 attackers from the home space towards node 3 using up 3 energy but player 27 cannot engage in battle. Player 19 has a break at work, logs in and is at node 3 with 5 energy. Player 19 battles at node 3 then has the ability to move another 5 spaces, battling along the way then goes back to work. Player 27 sees that his war link buddy has moved and if they have energy and teleporter nodes in front, can then move Player 19 along their strategized path.
Player 19 would have similar privileges on 27’s account. This can be done in game without the need for someone to log in as both account holders would have to okay the others ability to move them along.
This way people won’t have to log in to fight someone else’s battle. If someone truly logs in for someone else (ie by the server identifying a different MAC address and failing to respond with a verification code sent to their cell phone), the account is locked until the account holder unlocks it via a verification process.
Kabam needs to either decrease the energy refresh time in AW to 30 minutes or shorten the AW map so that players don’t have to log in for others. If Kabam doesn’t want to do this, possibly create a system where it is okay for only one player, other than the account holder, to log in to the account for the purpose of moving the player along to use energy but not allow them to fight.
For example (in a 30 summoner alliance):
Player 19 and 27 have a “war link”. Player 19 is at work and player 27 moves player 19 attackers from the home space towards node 3 using up 3 energy but player 27 cannot engage in battle. Player 19 has a break at work, logs in and is at node 3 with 5 energy. Player 19 battles at node 3 then has the ability to move another 5 spaces, battling along the way then goes back to work. Player 27 sees that his war link buddy has moved and if they have energy and teleporter nodes in front, can then move Player 19 along their strategized path.
Player 19 would have similar privileges on 27’s account. This can be done in game without the need for someone to log in as both account holders would have to okay the others ability to move them along.
This way people won’t have to log in to fight someone else’s battle. If someone truly logs in for someone else (ie by the server identifying a different MAC address and failing to respond with a verification code sent to their cell phone), the account is locked until the account holder unlocks it via a verification process.
2
Comments
I couldn't have said it better myself.