Synergy Suggestions
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Kabam focuses more on unique or special synergies, but a lot of champions however do not. There is still some potential left. Also, some relationships in the comics are not reflected as synergies in the MCOC.
Rhino and the Hulk are both bruisers. Both have wrestled with each other on multiple occasions. In the MCOC, there is no synergy. I suggest that Rhino gets a Rival synergy with the Hulk, and the Hulk gets a Enemy synergy. 2* Rhino only has one synergy while most champions have at least two. I suggest adding the Rival synergy with the Hulk to the 2* Rhino.
Black Widow, the Hulk and Hulkbuster give an Avengers synergy. However, why only those three? I suggest adding all six original MCU Avengers to this synergy: Black Widow, Hawkeye, Hulk (not Ragnarok version), Thor (not Ragnarok version), Iron Man or Hulkbuster and Captain America (either original or WWII version). Currently, the synergy gives +25% stun chance. I suggest that with each addition of an unique Avenger, an extra +5% is added up to +40% for 5 Avengers. If Kabam ever decides to add a sixth slot, the sixth and final Avenger gives a double boost, for a total of +50% stun.
Another synergy is the Second Avengers synergy, with the Avenger team of after Age of Ultron containing Iron Man or Hulkbuster, Captain America (original or WWII version), Black Widow, Falcon, War Machine, Vision (original or AoU version) and Scarlet Witch. The Second Avengers get a 25% chance to Armor Break. Similar to the Avengers, every unique Avenger added gives an extra +5% chance up to +40%.
The villains cannot be left behind. The Sinister Six (Rhino, Green Goblin, Doctor Octopus, Electro, Venom and Vulture) should also get a synergy. The Sinister Six synergy should be unique: Rhino’s Charge becomes Unblockable regardless of size, Green Goblin has +2/2.5% extra chance to get madness, Doctor Octopus Breakthrough debuffs last 2/3 seconds longer, Electro’s shocks do +3/5% more damage, Venom’s genetic memory triggers 1/2 seconds faster and Vulture drains an extra +5/10% Power from his opponent (level 2 or level 3). If Kabam ever decides to add a sixth slot, the complete Sinister Six team gets a 8/12% chance to a Cruelty buff.
My biggest disappointment is the total absence of an unique X-Men synergy. Archangel (until Kabam makes a Angel reskin), Beast, Cyclops (either version), Iceman and Phoenix should form the unique Original X-Men synergy: Archangel’s chance to inflict bleeding is increased by 5/10%, Beast’s chance to stun in either combat style is increased by 5/10%, Cyclops’ chance to Precision is increased by 5/10%, Iceman’s chance to inflict a Frostbite is increased by 5/10% and Phoenix’s Fury Buffs gives her +1/1.5% extra damage. All five X-Men gives +3/5% Attack rating and +3/5% health (level 2 or level 3).
My last suggestion is to add a Horseman synergy with Archangel, Storm, Magneto (either version) and Psylocke. This gives +10% Special Attack damage at level 2 (like Mutant Agenda) but that increases by +2% for every extra Horseman (up to +14%) and +12.5% Special Attack Damage at level 3, increasing by +2.5% for every extra Horseman (up to +17.5%). If Kabam ever decides to add Apocalypse, he grants an extra +4/5% Special Attack damage.
Rhino and the Hulk are both bruisers. Both have wrestled with each other on multiple occasions. In the MCOC, there is no synergy. I suggest that Rhino gets a Rival synergy with the Hulk, and the Hulk gets a Enemy synergy. 2* Rhino only has one synergy while most champions have at least two. I suggest adding the Rival synergy with the Hulk to the 2* Rhino.
Black Widow, the Hulk and Hulkbuster give an Avengers synergy. However, why only those three? I suggest adding all six original MCU Avengers to this synergy: Black Widow, Hawkeye, Hulk (not Ragnarok version), Thor (not Ragnarok version), Iron Man or Hulkbuster and Captain America (either original or WWII version). Currently, the synergy gives +25% stun chance. I suggest that with each addition of an unique Avenger, an extra +5% is added up to +40% for 5 Avengers. If Kabam ever decides to add a sixth slot, the sixth and final Avenger gives a double boost, for a total of +50% stun.
Another synergy is the Second Avengers synergy, with the Avenger team of after Age of Ultron containing Iron Man or Hulkbuster, Captain America (original or WWII version), Black Widow, Falcon, War Machine, Vision (original or AoU version) and Scarlet Witch. The Second Avengers get a 25% chance to Armor Break. Similar to the Avengers, every unique Avenger added gives an extra +5% chance up to +40%.
The villains cannot be left behind. The Sinister Six (Rhino, Green Goblin, Doctor Octopus, Electro, Venom and Vulture) should also get a synergy. The Sinister Six synergy should be unique: Rhino’s Charge becomes Unblockable regardless of size, Green Goblin has +2/2.5% extra chance to get madness, Doctor Octopus Breakthrough debuffs last 2/3 seconds longer, Electro’s shocks do +3/5% more damage, Venom’s genetic memory triggers 1/2 seconds faster and Vulture drains an extra +5/10% Power from his opponent (level 2 or level 3). If Kabam ever decides to add a sixth slot, the complete Sinister Six team gets a 8/12% chance to a Cruelty buff.
My biggest disappointment is the total absence of an unique X-Men synergy. Archangel (until Kabam makes a Angel reskin), Beast, Cyclops (either version), Iceman and Phoenix should form the unique Original X-Men synergy: Archangel’s chance to inflict bleeding is increased by 5/10%, Beast’s chance to stun in either combat style is increased by 5/10%, Cyclops’ chance to Precision is increased by 5/10%, Iceman’s chance to inflict a Frostbite is increased by 5/10% and Phoenix’s Fury Buffs gives her +1/1.5% extra damage. All five X-Men gives +3/5% Attack rating and +3/5% health (level 2 or level 3).
My last suggestion is to add a Horseman synergy with Archangel, Storm, Magneto (either version) and Psylocke. This gives +10% Special Attack damage at level 2 (like Mutant Agenda) but that increases by +2% for every extra Horseman (up to +14%) and +12.5% Special Attack Damage at level 3, increasing by +2.5% for every extra Horseman (up to +17.5%). If Kabam ever decides to add Apocalypse, he grants an extra +4/5% Special Attack damage.
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