Dungeons too time consuming
rwhack
Member Posts: 1,061 ★★★
Dungeons is too time consuming. The concept is great. It takes too long. If it was shorter the ridiculous nodes would be tolerable. As it stands it is perceived as a money grab to refresh champs or just a time waster. I really liked the sound of it. I really hate how long it takes and the fact that it is an endless place to insert coins if you want to push your luck and try harder levels. It should be shorter and cost less. Every time a good idea comes to pass I feel the execution falls down.
Very disapppinted in this. The refresh cost is just too high and time spent is too much. This is a broken record. Someone other than an accountant needs to look at the game and measure it out in terms of what is fun. It’s a trend. Doing all the difficulties in quest was not fun. Doing rifts and getting mainly one star chests for that effort not fun. I really think you’re looking at lagging measurement of success.
Very disapppinted in this. The refresh cost is just too high and time spent is too much. This is a broken record. Someone other than an accountant needs to look at the game and measure it out in terms of what is fun. It’s a trend. Doing all the difficulties in quest was not fun. Doing rifts and getting mainly one star chests for that effort not fun. I really think you’re looking at lagging measurement of success.
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Comments
I like them, but it may be too much.
Or the daily thing is fine, but then have a lot less milestones.
To be honest, if we could get the 5 star awakening gem without doing dungeons I wouldn't even be forcing myself so much to do it. What started out as a fun new game mode has become a chore way too fast.
You're also forgetting that it's 1 hour a day, if you have good runs. It can sometimes even take 2 hours if you're having an off day, or your teammates can't keep up.
I'm not having a problem right now because I'm on leave but definitely once I'm back to work, it will become really difficult.
1.) as a guy mentioned above, this is not mandatory. If you complain so much phones have a method called “delete app”.
2.) Im not defending kabam at all but they’re doing things to make the game more fun. Dungeons is a great idea, I think better than war
And quest.
3.) it’s a game, what do you get out of complaining on rewards you can’t use in real life?
4.) if dungeons takes you hours to do... then you’re doing the wrong dungeon lol. Play the content you are able to complete.
Thanks
I agree 100%
My only wish is that we could earn more gold or units in the dungeon since I'm now in a position where I have to choose between dungeons and arena.
You basically have a window of the evening to do them. For some this may be a few hours, for others it could be far less.
Can’t really do a quick run in the morning while getting ready, 30-45 minutes is hard to come by when you have to be focused 100%. expect to spend from 6pm to 8 or 9 doing nothing but dungeons. If you want to do arena, a quest, run aq and war, add another hour or two.
It’s just too much for those who aren’t in school or don’t have to work 40 hours a week.
I’ve managed to do everything else in game, hell I was almost top 100 in valor, but that’s because I could do it on my time, not Kabam’s and not Kabam’s plus others who have to be online and ready when I am.
I’m about burnt out entirely, and this is just the last candle on the cake.
I hope more then anything though that dungeon runs count towards 3 day alliance completion since that is real time sink/energy waste
I really think this is the key, also perhaps higher gold earns for reaching insane room levels to also appease the hardcore
Came to the conclusion last night that it's a lot of time to put in, but there is no way i can put in the effort of 4 hours of dungeoning, resource farm, Arena, AQ and AW. And to top that off, timers on the champs to limit when i can do it.
Just because it's meant to be linear for players of all levels to get the rewards at their level, it almost seems that you are encouraging that the better the roster you have, the more time you should spend on game. Shouldn't it be the opposite? have it so that people at lower levels can get the rewards of the more seasoned players, but the players with 3x 5 star r4s and above don't have to grind as hard. Doesn't that seem more like trying to give rewards to right levels? Make it too Grindy (Yes - i'm making up words now.. it's too early! hehe) and people either won't do it or leave.
What is this dungeon series? the temple of doom? *Que Indiana Jones music*
I finally have a reason to use more than just my very Best Champs! Hello ole timer friends r3 4*s