Regarding Magik’s Limbo chance.

Icecold2099Icecold2099 Posts: 577 ★★★
edited May 2018 in General Discussion
Per her sig ability she has a 25% chance to enter limbo after filling 1 bar or power. This is based ona 5* with lvl 200 sig ability.

Why then does the 4* version in dungeons trigger limbo every single time she gets a bar of power?!?!

For that matter why does the AI champs trigger their abilities soooooooooooo much more often than the percentage would lead you to believe??? This being in any mode of gameplay except arenas.



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    Sac123_Sac123_ Posts: 258
    @Icecold2099 it is acually a 50% chance for her to proc limbo on her 1 bar. It says 25% chance to proc multiplied by pretty much 100%
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    Beholder_VBeholder_V Posts: 190
    You should probably read the bottom line, where it says “based on current signature level...”.

    25% is the base, what you get For simply awakening the champ.
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    DaMunkDaMunk Posts: 1,883 ★★★★
    It's not just 25%, if you look closer it's 25% times 99.96, it's actually 50% at sig 200 if I understand correctly. A 4* at Max sig has a 40% chance upon filling 1 bar of power. At sig 1 it will only be 25% for a 5* and 20% for a 4*.
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    Eric1988Eric1988 Posts: 100
    Yea it's pretty much 50% at 200 sig notice the green 99% increased chance on the base 25%
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    gohard123gohard123 Posts: 1,011 ★★★
    A case of not reading the abilities before ranting
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    DTMelodicMetalDTMelodicMetal Posts: 2,785 ★★★★★
    Dexman1349 wrote: »
    This is simply another case of confusing language regarding the math.

    To be honest, it should be simplified to state that:
    "After filling a bar of power, Magik has a <25-50%>% chance to enter a state of limbo... The chance increases by <12.5-25%> after filling two bars" where the % chance is the adjusted number based on sig level instead of showing a number and then adding a variable multiplicative line later.

    Why do the game devs insist on making the math so complicated?

    Common core
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    Hammerbro_64Hammerbro_64 Posts: 7,463 ★★★★★
    Yeah the math is funky but it’s actually multiplied by 1.9996 about 2x
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    Anon1Anon1 Posts: 26
    It has always been weird that kabam has not fixed this description yet. They just need to put a ‘1’ in front of that last percentage — then the multiplication makes sense.
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    Epsilon3Epsilon3 Posts: 1,138 ★★★
    Are we multiplying it by the percentage itself or that percent of the original number?

    25% x 0.996


    25% x (almsot) 25

    I’m assuming the former but the way it is said could be interpreted as either one. However if you concerted that last % into a decimal that would make all the difference
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    Anon1Anon1 Posts: 26
    edited June 2018
    25% * 199.96%
    which can be written as:
    .25 * 1.9996 = .4999
    which converts to:

    But, per earlier discussion, this is not how the awaken ability is written. But it is how it actually works.
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