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Why I stopped playing dungeons.

Let me get the good stuff out of the way. I really enjoy the concept. The rewards aren't bad... if you have good prestige(I really "love" that mechanic).
As for why I stopped playing(besides getting screwed over in terms of the rewards), I had issues with the dungeons. The problems are as follows:
- The other person ignores nodes and goes on to fight.
- The other person takes the wrong path.
- The other person stays at the very start and makes you do all the work.
- The other person wants to leave after one room and doesn't change their mind
- The other person gets destroyed in the first room
- 3 hours to complete all milestones(for me at least)
- Becomes stale after 10 minutes
And my biggest pet peeve:
- The other person doesn't do anything. As in, doesn't press any buttons after I had to do the dungeon all by myself. I'm forced to wait 12 minutes to play more dungeons.
I can't enjoy something when one of these happens 80% of the time. The last one happens the most.
If this gets released again, here are my recommendations:
1. Don't cut the rewards for prestige
Take a look at what you did for the 3 year anniversary. Cutting the 5*s for people like me who are DESPERATE for 5*s for they are at a point in the game to where 5*s are needed is a bad move. It just makes playing it less fun.
2. Make a "RUN SOLO" option.
It helps prevent the last issue in particular. My biggest pet peeve.
3. Make an option for 3 and 4 players.
This is a fun idea I had. It breaks things up and keeps it interesting. Even if the issues above could happen.
That's all that I can really think of to fix the mode. As is, I don't have the patience to waste 3 hours on a mode to get pretty much nothing. It gets extremely repetitive and boring. It starts to become a chore and a slog to get through. And that is why I have stopped playing dungeons.
As for why I stopped playing(besides getting screwed over in terms of the rewards), I had issues with the dungeons. The problems are as follows:
- The other person ignores nodes and goes on to fight.
- The other person takes the wrong path.
- The other person stays at the very start and makes you do all the work.
- The other person wants to leave after one room and doesn't change their mind
- The other person gets destroyed in the first room
- 3 hours to complete all milestones(for me at least)
- Becomes stale after 10 minutes
And my biggest pet peeve:
- The other person doesn't do anything. As in, doesn't press any buttons after I had to do the dungeon all by myself. I'm forced to wait 12 minutes to play more dungeons.
I can't enjoy something when one of these happens 80% of the time. The last one happens the most.
If this gets released again, here are my recommendations:
1. Don't cut the rewards for prestige
Take a look at what you did for the 3 year anniversary. Cutting the 5*s for people like me who are DESPERATE for 5*s for they are at a point in the game to where 5*s are needed is a bad move. It just makes playing it less fun.
2. Make a "RUN SOLO" option.
It helps prevent the last issue in particular. My biggest pet peeve.
3. Make an option for 3 and 4 players.
This is a fun idea I had. It breaks things up and keeps it interesting. Even if the issues above could happen.
That's all that I can really think of to fix the mode. As is, I don't have the patience to waste 3 hours on a mode to get pretty much nothing. It gets extremely repetitive and boring. It starts to become a chore and a slog to get through. And that is why I have stopped playing dungeons.
6
Comments
No points, no cooldown. Just a chance to find a new partner if the person never moves.
If you start a fight you can’t forfeit any longer.. to prevent exploiting.
Kabam created this mode to add a co-op mode and put the dark artifacts in this specific mode. If they did not want a co-op mode, then they would have simply put dark artifacts as rewards in the event quest. So yes, implementing a solo mode would defeat the purpose of this CO-OP mode
I quit doing them because they were to time consuming to run and grind arena, all while trying to run EQ as well.
Like the addition of co-op, just not a fan of the concept.
I have a great alliance (retirement). The only issues I have is sometimes nodoby is available when I am.