Summoner XP Countdown to Next Level?
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@Kabam Miike , @Kabam Zibiit
I was wondering if there were any plans in the works to add some way of tracking Summoner XP amounts to advance to the next level? I understand that it's not an easy-to-implement change without digging into the background numbers (or compromising buyer psychology), but maybe adding a "25k XP to next level" would be an easy compromise?
The biggest way that this would be helpful for me (and likely other players) would be to allow us to make better choices when allocating energy/resources.
I understand that this is a revenue-driven business model, and that player purchases are vital to keeping this game up & running. However, I have negative feelings using an XP boost, energy refill, etc. when I'm close to the next XP level and I'm a lot closer to the next XP milestone than I thought. I waste the boost or energy refill.
The attached screenshot shows my XP meter, and how "close" I was last night. It took a pair of XP boosts, 4+ Heroic event quest legs, a leg of the tier 4 catalyst event quest, & a round of the Thanos challenge to get to level 52. I wound up leveling (and getting an energy refill) a couple of nodes in to an event quest, which was a little frustrating. This isn't the first time that I have had a negative effect from not knowing my XP totals.
I don't think that showing the total XP between levels is necessary, but adding a little courtesy tracker at some point (even a 50k XP to next level warning) would buy a lot of goodwill from the players. Again, I understand that this is a revenue-driven business model. But I think that most players would feel better about spending money to support the game with a little transparency. The recent crystal drop rate info is a great example.
Thanks!
I was wondering if there were any plans in the works to add some way of tracking Summoner XP amounts to advance to the next level? I understand that it's not an easy-to-implement change without digging into the background numbers (or compromising buyer psychology), but maybe adding a "25k XP to next level" would be an easy compromise?
The biggest way that this would be helpful for me (and likely other players) would be to allow us to make better choices when allocating energy/resources.
I understand that this is a revenue-driven business model, and that player purchases are vital to keeping this game up & running. However, I have negative feelings using an XP boost, energy refill, etc. when I'm close to the next XP level and I'm a lot closer to the next XP milestone than I thought. I waste the boost or energy refill.
The attached screenshot shows my XP meter, and how "close" I was last night. It took a pair of XP boosts, 4+ Heroic event quest legs, a leg of the tier 4 catalyst event quest, & a round of the Thanos challenge to get to level 52. I wound up leveling (and getting an energy refill) a couple of nodes in to an event quest, which was a little frustrating. This isn't the first time that I have had a negative effect from not knowing my XP totals.
I don't think that showing the total XP between levels is necessary, but adding a little courtesy tracker at some point (even a 50k XP to next level warning) would buy a lot of goodwill from the players. Again, I understand that this is a revenue-driven business model. But I think that most players would feel better about spending money to support the game with a little transparency. The recent crystal drop rate info is a great example.
Thanks!
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