End Game
VolumeOne
Member Posts: 97 ★
Currently, looking around at other posts, it seems everyone is getting rather bored of the current solo events and alliance events. This is an issue that occurs in many MMORPG type games (looking at you World of Warcraft) where the game is so fantastic while ranking up that the daily things for the end game is almost useless. We know that prestige is now a tool used to determine bracketing so I think it would be a rad idea to use this same method for bracketing solo events. It already happens with lower levels able to obtain more units from Solo Events so why not make the final milestone for solo events for 5k+ prestige 5* sig stone (stolen from another post, I believe @DrZola 's). And in term of alliance events, why are we still having 12 milli alliances getting 2 premium hero crystals for the Alliance brawl, throw some GMC shards or something. The bottle neck for gold and mats would still exist and you would inspire a more active player base by giving champs for enjoyable parts of the game so they grind to upgrade them; it's end game, access to the champs would only help activity. I'm not saying I want more for less, I just want an appropriate level of rewards for the activity I need to put in; don't just hand me 5* shards for doing duels, but make me want to play for the rewards again. Just some thoughts here, everyone is welcome to disagree or give your opinion on the post, I'll respect your thoughts and I hope you respect mine.
Cheers lads.
Cheers lads.
5
Comments
Rewards are pretty much in the stone age and outdated.
I also like what someone else suggested...titles giving specific buffs to the summoner
Would make the game more diverse and interesting and you could activate only 1 title or specific buff at a given time as per your requirements