Scalability?
Ectopic
Member Posts: 27
I've been playing MCOC for a few years. As I've slowly progressed, it has become more apparent that there are some aspects of the game that don't scale well. Here are some suggestions to address these areas:
Energy refills: Make them ALL percentage based. Small refills are next to useless. Make them 15-25% maybe even, introduce a medium energy refill 50%.
Energy consumption in story mode: I realise you need to make money selling energy refills, but how about making nodes that have previously been visited energy exempt? (like alliance quest & alliance war).
Health Potions: revive potions are percentage based. Why not convert health potions too?
That's all folks!
Energy refills: Make them ALL percentage based. Small refills are next to useless. Make them 15-25% maybe even, introduce a medium energy refill 50%.
Energy consumption in story mode: I realise you need to make money selling energy refills, but how about making nodes that have previously been visited energy exempt? (like alliance quest & alliance war).
Health Potions: revive potions are percentage based. Why not convert health potions too?
That's all folks!
0