Infinity dungeon lockouts.
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The random matching system has a few kinks in it.
1. People join the search queue and go afk. They then get matched and sent to the dungeon with noone at the controls. Now the other player has to do all the work to clear the room. If successful, the afk-er gets points for the room with no work. If unable to clear it solo, or even if I wanted to leave and find a new match, there is no way to exit and quit the dungeon till time expires. And in the end our champions get a 10 hour lockout.
This could easily be avoided by putting some kind of interactable pop up to check if the person being matched is actually still there prior to tossing us into a dungeon.
Now say we're in the dungeon, your partner passed the not afk check, and for some reason is unable or unwilling to play. There should a way to report that behavior from inside the dungeon in manner that does not penalize us with 10 hour lockouts. I'm sure you could restrict that so it's not abused, like making any champions you used to attack get the lockout. So if you tried and failed that's on us, but if your at the start, it just releases us back to match ups with no lockouts.
1. People join the search queue and go afk. They then get matched and sent to the dungeon with noone at the controls. Now the other player has to do all the work to clear the room. If successful, the afk-er gets points for the room with no work. If unable to clear it solo, or even if I wanted to leave and find a new match, there is no way to exit and quit the dungeon till time expires. And in the end our champions get a 10 hour lockout.
This could easily be avoided by putting some kind of interactable pop up to check if the person being matched is actually still there prior to tossing us into a dungeon.
Now say we're in the dungeon, your partner passed the not afk check, and for some reason is unable or unwilling to play. There should a way to report that behavior from inside the dungeon in manner that does not penalize us with 10 hour lockouts. I'm sure you could restrict that so it's not abused, like making any champions you used to attack get the lockout. So if you tried and failed that's on us, but if your at the start, it just releases us back to match ups with no lockouts.
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