Scouter and Detect Masteries

LightvayneLightvayne Member Posts: 518 ★★★
Ever since the birth of the new AW, these masteries have pretty much become useless (unless there is some use I am missing here).
What exactly are the plans for these? Will there be some use for them in the future?

Comments

  • Blax4everBlax4ever Member Posts: 683 ★★★
    Good question but Kabam has a philosophy of not letting the player base know what changes they are making if any at all.

    When significant changes are made in the game Kabam will make an announcement usually just before the changes are made. It’s just the way they do things.
  • HomerJBondHomerJBond Member Posts: 121
    Good question though
  • JRock808JRock808 Member Posts: 1,149 ★★★★
    What about pure skill being broken with 12.0 and nothing addressing it at all. Or the other 4 class masteries that pale in comparison to the usefulness of MD.

    Some of these masteries just aren’t a priority. Not enough revenue generated by them I guess? Sounds facetious, but I really don’t get it.

    A few tweaks on a few masteries would go a long long way to appeasing players and adding diversity to builds.
  • LightvayneLightvayne Member Posts: 518 ★★★
    Agree. Forgot about the pure skill thing.
    Masteries in general do need an update, but they seem to busy working on new content.
    I wouldnt be mad if they just took a month off of adding new stuff and just focused on fixing what was broken :P
  • VoluntarisVoluntaris Member Posts: 1,198 ★★★
    Lightvayne wrote: »
    Ever since the birth of the new AW, these masteries have pretty much become useless (unless there is some use I am missing here).
    What exactly are the plans for these? Will there be some use for them in the future?

    Scouter Lens is mos def still useful.
  • PaytoPlayPaytoPlay Member Posts: 762 ★★★
    Well good thing mastery points are limited and there are better places to allocate the points to. it's relatively low priority IMO but yes kinda looks bad for kabam to have broken mastery everywhere.
Sign In or Register to comment.