Android Infinity Gauntlet Thanos Failure
Conrad_Johnson
Member Posts: 43 ★
Samsung S6 Active Model G890A
Android 7.0
Kernel 3.10.61-12599862
The Uncollected Thanos Infinity Gauntlet Round1 and Round2 highlight the game's failure to operate predictably in Android software. I assume this because I've watched youtube video that was recorded from Apple IOS. I defeated Thanos1 and Thanos2 in other difficulties because I had enough health pool for game mistakes.
Thanos1: After getting Thanos timing down for first 3 sections of fight, it all came down to intercepting. Thanos stutter stepped almost every time when starting dash for all champs I used except Scarlet Witch and Gwen Pool. For all champs, the game showed a pink hammer for intercept and showed safeguard (on left), but I still got hit. For all champs, after thanos dash, there was a perceptible delay in Thanos's downward punch. Though the game recognized evade and showed on left side of screen, animation slowed and I got hit. Animations were all over the place. I restarted phone and game several times and decided to continue (400 units used in last phase of thanos 1).
Thanos2: Bleed section of thanos2. Thanos stayed in a block mode for non-bleed immune champs, so had to rely on parrying just before bleed timer ran out to be able to hit with all champs except SW and GP. They could avoid thanos dash downward hit in this section (not last). 300 units spent in total for last thanos on bleed area.
This would be a great opportunity for Kabam to put a "Low Resolution" type of switch in the game so that animation glitches would be less apparent or not affect gameplay as much.
Android 7.0
Kernel 3.10.61-12599862
The Uncollected Thanos Infinity Gauntlet Round1 and Round2 highlight the game's failure to operate predictably in Android software. I assume this because I've watched youtube video that was recorded from Apple IOS. I defeated Thanos1 and Thanos2 in other difficulties because I had enough health pool for game mistakes.
Thanos1: After getting Thanos timing down for first 3 sections of fight, it all came down to intercepting. Thanos stutter stepped almost every time when starting dash for all champs I used except Scarlet Witch and Gwen Pool. For all champs, the game showed a pink hammer for intercept and showed safeguard (on left), but I still got hit. For all champs, after thanos dash, there was a perceptible delay in Thanos's downward punch. Though the game recognized evade and showed on left side of screen, animation slowed and I got hit. Animations were all over the place. I restarted phone and game several times and decided to continue (400 units used in last phase of thanos 1).
Thanos2: Bleed section of thanos2. Thanos stayed in a block mode for non-bleed immune champs, so had to rely on parrying just before bleed timer ran out to be able to hit with all champs except SW and GP. They could avoid thanos dash downward hit in this section (not last). 300 units spent in total for last thanos on bleed area.
This would be a great opportunity for Kabam to put a "Low Resolution" type of switch in the game so that animation glitches would be less apparent or not affect gameplay as much.
0
Comments
It possibly includes hit detection, ai processing that's killing it on Android. Happens only on higher difficulties too.
I can parry 100% when I concentrate but on higher difficulties the ai just seems to go through the parry or the timing of Parry goes off.