Android Infinity Gauntlet Thanos Failure

Samsung S6 Active Model G890A
Android 7.0
Kernel 3.10.61-12599862

The Uncollected Thanos Infinity Gauntlet Round1 and Round2 highlight the game's failure to operate predictably in Android software. I assume this because I've watched youtube video that was recorded from Apple IOS. I defeated Thanos1 and Thanos2 in other difficulties because I had enough health pool for game mistakes.

Thanos1: After getting Thanos timing down for first 3 sections of fight, it all came down to intercepting. Thanos stutter stepped almost every time when starting dash for all champs I used except Scarlet Witch and Gwen Pool. For all champs, the game showed a pink hammer for intercept and showed safeguard (on left), but I still got hit. For all champs, after thanos dash, there was a perceptible delay in Thanos's downward punch. Though the game recognized evade and showed on left side of screen, animation slowed and I got hit. Animations were all over the place. I restarted phone and game several times and decided to continue (400 units used in last phase of thanos 1).

Thanos2: Bleed section of thanos2. Thanos stayed in a block mode for non-bleed immune champs, so had to rely on parrying just before bleed timer ran out to be able to hit with all champs except SW and GP. They could avoid thanos dash downward hit in this section (not last). 300 units spent in total for last thanos on bleed area.

This would be a great opportunity for Kabam to put a "Low Resolution" type of switch in the game so that animation glitches would be less apparent or not affect gameplay as much.

Comments

  • rockykostonrockykoston Member Posts: 1,505 ★★★★
    edited May 2018
    I agree with your post, but also think that this issue is far deeper than just graphics quality or animations.

    It possibly includes hit detection, ai processing that's killing it on Android. Happens only on higher difficulties too.

    I can parry 100% when I concentrate but on higher difficulties the ai just seems to go through the parry or the timing of Parry goes off.
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  • Conrad_JohnsonConrad_Johnson Member Posts: 43
    Do you think Kabam would make a list of recommended platforms and OS for running the game? Or at least systems and OS NOT recommended?
  • Conrad_JohnsonConrad_Johnson Member Posts: 43
    I've run through Thanos battles described above on Normal, Heroic, Master and Uncollected. A few times in Master and almost every time on Uncolleced, the Thanos stutter step on dash in final gem was seen. Never seen in Normal or Heroic. Also, the delay at end of dash on downward punch only happened in Uncollected. Apparently there are setting on Uncollected that change AI or Animation behavior? Anyone else noticed differences in animations at higher difficulty AI levels?
  • mum_m2mum_m2 Member Posts: 1,776 ★★★★
    i didn't have a problem on android. using a pixel. I had an extremely difficult time reading the intercept on War Unstoppable because he just wouldn't dash forward. he walked towards me often times, wasn't aggressive enough. They should have added the Aggressive Buff to him but like I said, I didn't have that much trouble with it. Was very happy with the fight. one and done. and moving on.
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