Is MODOK ever going to get addressed?
Beholder_V
Member Posts: 190 ★
So there's been this problem with MODOK since he was introduced and I've seen a great number of threads regarding it here. Basically, you are hitting him with a combo and he auto-blocks in the middle of it. Fine, that's kind of his thing. But then, between the auto-blocked hit and the next hit, MODOK is somehow able to take an action before the next hit! Sometimes he just backs up, but if he has enough power for a special, he can just squeeze one right in there! So between any two hits of a combo, he can auto-block and hit you with a special.
This seems reminiscent of the days when evaders could evade and retaliate in one motion, between the hits of a combo. I also want to point out that the time between hits of a combo, especially when you're at a high level and the speed of the game is high, is minuscule. I mean, in the span of one second, you can get 2-3 hits in. So the time between 2 strikes is in the 0.3 second range.
So to all the wanna-be elitists, let me cut you off at the pass, I'm not asking for a nerf. I'm asking for a bug to be fixed. Obviously this is a bug since that is not enough time to recover from normally blocking a hit and subsequently taking an action (I mean, I can attack a normal blocking opponent all day and never have one squeeze in a special between hits), and it's certainly not something his delve describes him as having.
I don't feel the need to explain the rating of the characters or the device I was using etc. because it happens at all levels, in all quest types, on all devices, as evidenced by the many, many previous threads posted by users experiencing the exact same thing.
This seems reminiscent of the days when evaders could evade and retaliate in one motion, between the hits of a combo. I also want to point out that the time between hits of a combo, especially when you're at a high level and the speed of the game is high, is minuscule. I mean, in the span of one second, you can get 2-3 hits in. So the time between 2 strikes is in the 0.3 second range.
So to all the wanna-be elitists, let me cut you off at the pass, I'm not asking for a nerf. I'm asking for a bug to be fixed. Obviously this is a bug since that is not enough time to recover from normally blocking a hit and subsequently taking an action (I mean, I can attack a normal blocking opponent all day and never have one squeeze in a special between hits), and it's certainly not something his delve describes him as having.
I don't feel the need to explain the rating of the characters or the device I was using etc. because it happens at all levels, in all quest types, on all devices, as evidenced by the many, many previous threads posted by users experiencing the exact same thing.
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Comments
Second, that would make sense if every champ could do that while normal blocking a combo. Go ahead, attack a blocking enemy (sans autoblock) for a combo, see how many times you can get one to slide back and/or throw in a special. I say and/or because if you reread what I said, he is using it right away, not just backing out and using it. There's usually a bit more of a delay if he backs out first and uses it and I can react.