QoL improvements

JRock808JRock808 Member Posts: 1,149 ★★★★
Add level 2 revives, level 3/4 heals to paths in uncollected difficulty. There are a lot of goodies to pick up in Act 5, and if uncollected is the reward for progress in Act 5 then make the rewards equivalent,

Gold drops in uncollected/Act 5. Enemies could drop a lot more gold. If people want to spend time, energy and refills farming it, so be it. They are using resources and devoting time to one aspect, foregoing others. High level arenas should reward significantly more gold when winning a perfect series.

Uncollected quest crystals, when uncollected, quest crystals should be of a new category: uncollected quest crystal. The drops would shift upwards, offering t3 iso at a minimum, with a chance at t4/t5 iso. Full refills would replace the small ones with an additional chance at getting 1-3 small refills as a more common prize in this category,. Increase the unit drop from 5-10 to 15-25. Maybe add a chance at a few t1a fragments, or a rare chance at a full one. Maybe even 50-100 t2a frags as a really rare drop.

I tried to avoid hitting things that affect revenue greatly, such as the amount of heals per potion not scaling with higher star champs.. that’s for another thread. This is more of an expansion to the benefits of being uncollected.

Comments

  • The1_NuclearOnionThe1_NuclearOnion Member Posts: 908 ★★★
    edited June 2018
    We don't use the "f" word anymore. "F@&ming". It's a thing now...

    Other than that, some good ideas here.
  • V1PER1987V1PER1987 Member Posts: 3,474 ★★★★★
    Speaking of uncollected quests, why is the experience in these and master quests trash? Why don’t you get the same experience as in Act 5 or slightly less? I don’t understand.
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