I’d like to see in game purchases reflect the in game inflation. Ie 6*’s are the new 5 *’s etc. I think a lot of players find many of the new offers laughable, for example one offer may have been 19.99 a year ago and the same offer today is at 49.99. It makes Kabam look bad to players. If you are going to make those offers, make sure you change them to reflect the game inflation.
What about the T4C catalysts?
At the moment they just expire in our inventory( you can't sell them) and you are forced to open the crystals untill you get the desired class.
However you seem to get the exact class you DON'T need.
What about a re-roll system or a trade/conversion system ( trade/convert a certain class for another)? Is this so difficult to build into the game or you simply don't care and blame it on "bad luck "?
Cut arena grind time in half, How?
By adding a button that hide all unavailable champ in arena's champ select, this way, you don't have to hit the help button at all if you can wait 20 more minutes for your champions to refresh (and make the button permanent, aka not reset every match)
If this is so hard to implement, please consider making "the filter" stick, so it doesn't reset every single match until you hit "reset"
for arena launch two arenas at the same time but have them keep same refresh time this will help cut down scores give out
a new meta game mode for alliance
a better support team currently ur support is set up in a way if it detects a certain word it automatically gives u some copy and paste response that often has nothing to do with th e topic this should change
better mod teams and community managers that interact with there community shouldn't take a bunch of youtubers to get you to budge and actually adress problems
own up to ur mistakes and try to make them rijght instead of just giving ur community the middle finger and closing threads
more dev interaction if devs interacted more with there community it could help them along way with problems like defender diversity and defence synergy
new ways to get champs
a map of planned content even if things end up changing our if u have to remove things would be nice to know what u guys have
a test server to try meta changes before they get made live shouldn't take a year for them to realize what we were telling them since day one about diversity
when a mod removes ur comment atleast say why to u in a pm
better ways for u guys to gather feedback summoner sanctum and the forums are not good enough
better community interaction u guys have a massive community would be nice to see u guys on reddit or even in the discord
1) Instead of removing 3*s from the feed, allow the leader to remove 3*, 4*, 5*, and even 6* pulls from the feed. Same for rank ups. Each alliance can then determine what it wants in its own feed.
11) Change heal potions to % based. I need like 175 l1 pots to full heal a 6*. That's crazy.
@KabamPorthos the one thing you have to remember about t1and t2 basic ISO is that when it comes to 5* or 6* champs we are talking anywhere from 9000-20000 ISO needed just to take them up one level. Now before I go any further, I completely agree with you about not wasting a 5000 ISO when you only need 30-40. However these small amounts become much more insignificant when we are looking at leveling 5* or 6* champs.
Let's look at some quick numbers. Im just going to say that it takes 9000 ISO to bring up our character by 1 level. (In reality this is on the very low end)
9000/75 = 120 (75 ISO)
If we assume that we get 2 quest crystals for every quest we run, and we also assume that on average we will always get a 75 ISO from each quest crystal (not that much of an exaggeration really), we are talking 60 quests that need run to take up a 5* or 6* champion by one level. This is insignificant to all players at this stage in the game. For those of us looking to level up our 5* and 6* champs quest crystals have absolutely no purpose anymore. We are willing to throw a 525 ISO to top off a level. This is why the quest crystals should scale with player level. The meta of the game has shifted to 5* and 6* characters, but the materials needed to level and rank said characters has not seen an equivalent shift. There are many more examples of content that has not been properly updated to account for the meta change that we are seeing daily, but I'm sure you are aware of most of these (gold), because summoners have been discussing them for ages now.
The thing that you are forgetting, is that when we are upgrading 5* or 6* champs we need anywhere from 9000 to 20000 ISO per level. Assuming that we get a 75 ISO from every quest crystal (not really a stretch of the imagination) and assuming we get two quest crystals in each quest (this is pretty generous) then we would need to run 60 quests before we can take up our 5* or 6* one level.
For end game players like myself, this has become irrelevant, and many times I don't even bother opening the crystals. As with many other things in this game, the quest crystals should scale with player level so as not to become what they currently are to us, useless. When you need so much ISO to level up a character even just one level, there is really no use for anything smaller than 525. A lot of what was mentioned in this post is geared towards players who have reached that point where they have moved from upgrading 4* to only upgrading 5* and even 6* but certain aspects of the game (gold for example) havn't shifted to accommodate this change in the meta.
Another small change that would go a long ways is to make AW victory and loss crystals to award different rewards based on tier. As many have pointed out, a 3* arena boost really does jack squat for those of us who, if we run arena, would only be running the arenas that exclude 3* from use. The rewards we earn should still be relevant wherever we are at in the game, and currently there are some areas that do not reflect this model.
1) Instead of removing 3*s from the feed, allow the leader to remove 3*, 4*, 5*, and even 6* pulls from the feed. Same for rank ups. Each alliance can then determine what it wants in its own feed.
11) Change heal potions to % based. I need like 175 l1 pots to full heal a 6*. That's crazy.
Comments
At the moment they just expire in our inventory( you can't sell them) and you are forced to open the crystals untill you get the desired class.
However you seem to get the exact class you DON'T need.
What about a re-roll system or a trade/conversion system ( trade/convert a certain class for another)? Is this so difficult to build into the game or you simply don't care and blame it on "bad luck "?
By adding a button that hide all unavailable champ in arena's champ select, this way, you don't have to hit the help button at all if you can wait 20 more minutes for your champions to refresh (and make the button permanent, aka not reset every match)
If this is so hard to implement, please consider making "the filter" stick, so it doesn't reset every single match until you hit "reset"
a new meta game mode for alliance
a better support team currently ur support is set up in a way if it detects a certain word it automatically gives u some copy and paste response that often has nothing to do with th e topic this should change
better mod teams and community managers that interact with there community shouldn't take a bunch of youtubers to get you to budge and actually adress problems
own up to ur mistakes and try to make them rijght instead of just giving ur community the middle finger and closing threads
more dev interaction if devs interacted more with there community it could help them along way with problems like defender diversity and defence synergy
new ways to get champs
a map of planned content even if things end up changing our if u have to remove things would be nice to know what u guys have
a test server to try meta changes before they get made live shouldn't take a year for them to realize what we were telling them since day one about diversity
when a mod removes ur comment atleast say why to u in a pm
better ways for u guys to gather feedback summoner sanctum and the forums are not good enough
better community interaction u guys have a massive community would be nice to see u guys on reddit or even in the discord
overhaul more bad champs
1) Instead of removing 3*s from the feed, allow the leader to remove 3*, 4*, 5*, and even 6* pulls from the feed. Same for rank ups. Each alliance can then determine what it wants in its own feed.
11) Change heal potions to % based. I need like 175 l1 pots to full heal a 6*. That's crazy.
Let's look at some quick numbers. Im just going to say that it takes 9000 ISO to bring up our character by 1 level. (In reality this is on the very low end)
9000/75 = 120 (75 ISO)
If we assume that we get 2 quest crystals for every quest we run, and we also assume that on average we will always get a 75 ISO from each quest crystal (not that much of an exaggeration really), we are talking 60 quests that need run to take up a 5* or 6* champion by one level. This is insignificant to all players at this stage in the game. For those of us looking to level up our 5* and 6* champs quest crystals have absolutely no purpose anymore. We are willing to throw a 525 ISO to top off a level. This is why the quest crystals should scale with player level. The meta of the game has shifted to 5* and 6* characters, but the materials needed to level and rank said characters has not seen an equivalent shift. There are many more examples of content that has not been properly updated to account for the meta change that we are seeing daily, but I'm sure you are aware of most of these (gold), because summoners have been discussing them for ages now.
The thing that you are forgetting, is that when we are upgrading 5* or 6* champs we need anywhere from 9000 to 20000 ISO per level. Assuming that we get a 75 ISO from every quest crystal (not really a stretch of the imagination) and assuming we get two quest crystals in each quest (this is pretty generous) then we would need to run 60 quests before we can take up our 5* or 6* one level.
For end game players like myself, this has become irrelevant, and many times I don't even bother opening the crystals. As with many other things in this game, the quest crystals should scale with player level so as not to become what they currently are to us, useless. When you need so much ISO to level up a character even just one level, there is really no use for anything smaller than 525. A lot of what was mentioned in this post is geared towards players who have reached that point where they have moved from upgrading 4* to only upgrading 5* and even 6* but certain aspects of the game (gold for example) havn't shifted to accommodate this change in the meta.
Another small change that would go a long ways is to make AW victory and loss crystals to award different rewards based on tier. As many have pointed out, a 3* arena boost really does jack squat for those of us who, if we run arena, would only be running the arenas that exclude 3* from use. The rewards we earn should still be relevant wherever we are at in the game, and currently there are some areas that do not reflect this model.
Maybe make that part automatic.