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Corvus's Armor Break not working properly

YoMovesYoMoves Posts: 1,281 ★★★★
So I just pulled 6* Corvus. Yeah, yeah, be jealous.

But something was off when I was using him in quests-whether or not he had parried and armor broken a character did not affect the damage of his attacks in the slightest.

For example, against the Master Hood boss of 2.2, both before and after a break, Corvus did exactly 2,890 damage with his guaranteed critical hit (and some persistent charges).

Armor Break increases the damage I do to enemies, right? What's going on there?

Comments

  • BitterSteelBitterSteel Posts: 9,254 ★★★★★
    Ive been using a 5* for a month or two now and I’ve seen the same thing. My theory is that it is such a weak armour break, that it doesn’t actually increase his damage at all, until you stack 2 of them. You’ll find that when you do stack 2 the damage will increase, but not by a huge amount.

    Corvus armour break is far more for utility than damage. It does the amount of armour break equivalent to the number of armour up buffs. So fighting IMIW it removes all stacks, if he has 10 armour stacks, it does 10 armour breaks and that’s where the good damage comes from.
  • YoMovesYoMoves Posts: 1,281 ★★★★
    Ive been using a 5* for a month or two now and I’ve seen the same thing. My theory is that it is such a weak armour break, that it doesn’t actually increase his damage at all, until you stack 2 of them. You’ll find that when you do stack 2 the damage will increase, but not by a huge amount.

    Corvus armour break is far more for utility than damage. It does the amount of armour break equivalent to the number of armour up buffs. So fighting IMIW it removes all stacks, if he has 10 armour stacks, it does 10 armour breaks and that’s where the good damage comes from.

    Even so, there is an armor break present, so unless the armor break was aesthetic, aka 0, there should be SOME damage increase. Something about that is a bit off.
  • BitterSteelBitterSteel Posts: 9,254 ★★★★★
    YoMoves wrote: »
    Ive been using a 5* for a month or two now and I’ve seen the same thing. My theory is that it is such a weak armour break, that it doesn’t actually increase his damage at all, until you stack 2 of them. You’ll find that when you do stack 2 the damage will increase, but not by a huge amount.

    Corvus armour break is far more for utility than damage. It does the amount of armour break equivalent to the number of armour up buffs. So fighting IMIW it removes all stacks, if he has 10 armour stacks, it does 10 armour breaks and that’s where the good damage comes from.

    Even so, there is an armor break present, so unless the armor break was aesthetic, aka 0, there should be SOME damage increase. Something about that is a bit off.

    Ok let me explain a bit more. Corvus has an armour break that removes 350 armour rating. Just looking at my top 5 champs, they all have armour ratings of about 450. So my theory is that since Corvus armour break only reduces their armour to 100, and not negative, there is no increase in damage until 2 armour breaks are inflicted.

    Additionally, Hyperion has an armour rating of 300, so corvus armour break reduces his armour rating to negative (-50) and I’ve just tested and one armour break does increase Corvus attack from 1200 to 1400. It’s all to do with how weak Corvus’ armour break is
  • YoMovesYoMoves Posts: 1,281 ★★★★
    YoMoves wrote: »
    Ive been using a 5* for a month or two now and I’ve seen the same thing. My theory is that it is such a weak armour break, that it doesn’t actually increase his damage at all, until you stack 2 of them. You’ll find that when you do stack 2 the damage will increase, but not by a huge amount.

    Corvus armour break is far more for utility than damage. It does the amount of armour break equivalent to the number of armour up buffs. So fighting IMIW it removes all stacks, if he has 10 armour stacks, it does 10 armour breaks and that’s where the good damage comes from.

    Even so, there is an armor break present, so unless the armor break was aesthetic, aka 0, there should be SOME damage increase. Something about that is a bit off.

    Ok let me explain a bit more. Corvus has an armour break that removes 350 armour rating. Just looking at my top 5 champs, they all have armour ratings of about 450. So my theory is that since Corvus armour break only reduces their armour to 100, and not negative, there is no increase in damage until 2 armour breaks are inflicted.

    Additionally, Hyperion has an armour rating of 300, so corvus armour break reduces his armour rating to negative (-50) and I’ve just tested and one armour break does increase Corvus attack from 1200 to 1400. It’s all to do with how weak Corvus’ armour break is

    I don't think that makes sense...

    If that were the case, armor rating would simply be 'resistance to armor break'. But a hit to Colossus clearly does less damage than a hit to, say, Elektra, who has much less armor, yet has armor nonetheless.

    And what about Karnak, who has no armor? Even then a single armor break is not increasing damage.
  • CoatHang3rCoatHang3r Posts: 4,965 ★★★★★
    Corvus deals true damage, ignoring all armor, when he has charges. That is why you see little to no effect with only one tiny armor break. The breaks will be more noticable once he runs out of charges or you get enough to put the armor rating significantly below zero.
  • BitterSteelBitterSteel Posts: 9,254 ★★★★★
    edited June 2018
    Maybe, I’m not too sure, just what I think may be happening. But also possibly a combination of what I said and the point coathanger raised.
  • JRock808JRock808 Posts: 1,149 ★★★★
    I’m pretty sure armor rating cannot go below zero anymore. This is why you can cap out damage on a low armor champ easier than a high armor champ. It was a big part of the nerf to Thor and iron fist, who used to be a lane clearing god. Someone else may can confirm. Think is was changed around 12.0 with all the DR and CR introduction.
  • BitterSteelBitterSteel Posts: 9,254 ★★★★★
    JRock808 wrote: »
    I’m pretty sure armor rating cannot go below zero anymore. This is why you can cap out damage on a low armor champ easier than a high armor champ. It was a big part of the nerf to Thor and iron fist, who used to be a lane clearing god. Someone else may can confirm. Think is was changed around 12.0 with all the DR and CR introduction.

    I thought that too, but then why does corvus do more damage when getting 1 armour break on Hyperion? I feel like it can’t be a coincidence that hyp is the only champ that I’ve tested that has an armour rating of less than the reduction Corvus armour break causes.
  • AcidskieAcidskie Posts: 31
    Here is a thought, instead of everyone armchair quarterbacking with “could be” and “I think”, how about others just confirm the symptom/issue and if the OP is accurate.... we let Kabam explain if it’s working as intended or not.
  • CoatHang3rCoatHang3r Posts: 4,965 ★★★★★
    edited June 2018
    You can take armor below zero and increase damage as armor continues to decrease. You can see this with Corvus himself or someone like Thor, GP, RR, etc.

    Corvus sees armor as zero when his charges are up but the armor rating is still there so he needs his armor break to bring it below zero before he sees an increase in damage.
  • YoMovesYoMoves Posts: 1,281 ★★★★
    Ya know, I think I figured it out.

    If Corvus's first armor break does not drop the enemy below 0 armor, then his damage does not increase because his glaive already ignores all armor. But if there's multiple, then it DID drop below 0 (usually) and Corvus will begin to deal more as negative armor still increases damage done to the champion.

    Looks like I goofed. Admittedly, Corvus's 6* is the first Corvus I've obtained, so I was still unfamiliar with how he worked.
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