Potential buffs using current in game mechanics
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Cyclops:
All specials inflicts concussion, reducing ability accuracy by 30% for 6seconds.
Special 1: 100% chance to armor break, reducing opponent armor by 1000 for 9seconds.
Special 2: 65% chance to armor break, reducing opponent armor by 1500 for 11seconds.
Special 3: 100% chance to reduce opponent armor by 2000 for 15seconds.
When cyclops triggers a special on an opponent suffering from armor break, the existing armor break becomes permanent.max 1 stack
- Hulkbuster:
Starts the fight with 5 armor buffs active, each increasing his armor rating by 700.
A stack of armor is lost if hulkbuster gets hit 3 times.
Hulkbuster can regain a stack of armor by dashing back and holding block for 2seconds.
Additionally, hulkbuster consumes 2 armor effects when using his special 1 and 2, which increases his special damage by 50%.
Passive ability: 75% resistance to bleed and poison effects.
When incinerated, hulkbuster takes 30% extra damage.
- Deadpool xforce:
Duodenum poke
45% chance to lacerate opponents on criticals
If opponent is bleeding and another bleed effect is triggered, they stack, and damage of bleed is increased by 30% Max of three stacks, after which the stacks of bleed is converted to just one bleed effect dealing 150% of deadpool attack as bleed damage (max of 2 stacks)
- Kamala khan:
In addition to her abilities, when kamala attains 5 stacks of fury, she converts them to a permanent fury increasing her attack by 100% (max of one stack).
While this fury is active, she gains a 7% chance to stun opponents for 3.5 seconds on any hit landed and she can't generate more than 3 fury effects from specials or heavy attacks.
- Colossus:
Has two stances based on opponent's team affiliation. (Addition to his armor up abilities)
Pacifist stance: when fighting an opponent with the hero tag at fight start, the opponent gains 25% less power when attacked. Colossus also gains a passive critical resistance buff.
Dirty fighting: when fighting an opponent with the villain tag at fight start, colossus gains a fury effect increasing attack by 50%. He also gains a passive critical damage increase buff.
All specials inflicts concussion, reducing ability accuracy by 30% for 6seconds.
Special 1: 100% chance to armor break, reducing opponent armor by 1000 for 9seconds.
Special 2: 65% chance to armor break, reducing opponent armor by 1500 for 11seconds.
Special 3: 100% chance to reduce opponent armor by 2000 for 15seconds.
When cyclops triggers a special on an opponent suffering from armor break, the existing armor break becomes permanent.max 1 stack
- Hulkbuster:
Starts the fight with 5 armor buffs active, each increasing his armor rating by 700.
A stack of armor is lost if hulkbuster gets hit 3 times.
Hulkbuster can regain a stack of armor by dashing back and holding block for 2seconds.
Additionally, hulkbuster consumes 2 armor effects when using his special 1 and 2, which increases his special damage by 50%.
Passive ability: 75% resistance to bleed and poison effects.
When incinerated, hulkbuster takes 30% extra damage.
- Deadpool xforce:
Duodenum poke
45% chance to lacerate opponents on criticals
If opponent is bleeding and another bleed effect is triggered, they stack, and damage of bleed is increased by 30% Max of three stacks, after which the stacks of bleed is converted to just one bleed effect dealing 150% of deadpool attack as bleed damage (max of 2 stacks)
- Kamala khan:
In addition to her abilities, when kamala attains 5 stacks of fury, she converts them to a permanent fury increasing her attack by 100% (max of one stack).
While this fury is active, she gains a 7% chance to stun opponents for 3.5 seconds on any hit landed and she can't generate more than 3 fury effects from specials or heavy attacks.
- Colossus:
Has two stances based on opponent's team affiliation. (Addition to his armor up abilities)
Pacifist stance: when fighting an opponent with the hero tag at fight start, the opponent gains 25% less power when attacked. Colossus also gains a passive critical resistance buff.
Dirty fighting: when fighting an opponent with the villain tag at fight start, colossus gains a fury effect increasing attack by 50%. He also gains a passive critical damage increase buff.
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Comments
70% chance to land a deep wound on critical hits striking down 3% of opponent max health instantly. (Only works on light and medium attacks)
Each time carnage lands a deep wound he gains 5% power instantly.
(Any additions, if balanced would be appreciated)
How about open wounds for Carnage? when a heavy bleed ends chance for open wound. Each one is a 5% flat chance to all his bleed abilities
(See Punisher for more details)
They would NEVER allow it agreed. However, I could see it as 3% of Carnage’s base health. There’s actually something sadistic basing it of a % of his base heath rather than a % of his base attack (plus non-modifiable by fury so he’s not NC meets SW)
Considered that but then again, carnage in his current build can stack multiple bleeds already easily
That sounds cool actually
How about this: rework his current bleed-while bleeding to act as deep wounds (yes these will be effected by fury)
Add the proposed open wound mechanic but add that each active bleed makes each new bleed last 1 second longer… so that carnage can “build up” these long devastating bleeds while he’s constantly just stabbing them for hit and run damage as they bleed out.
The deep wounds would be small enough that fury wouldn’t matter too much and the big open wound bleeds would be the REAL money maker.
(OP yes but with NC, AA, Medusa, and even DRAX still around he’s about par)
Man this would be awesome.
To keep it balanced, the first mutation would be instantaneous
Then the timer for the next mutation would be 1 second, then the next two seconds and so on
Balanced? No. We want a good champ that isn’t instantly overshadowed by the rest of cosmic class. Corvus, Proxima, Medusa, Drax (still a heavy hitter), Hyperion, Thor (still useable in uncollected and parts of 5.3)… etc
This would be a more savage version of Drax. A gentle mix of fury and precision and once you find that sweet spot between Crit ratio and damage you and your sweety Carnage would be cleaning up quicker… or less straight forward fights. See… and Medusa can hit hard when she’s packing 3 fury and Drax playing agro is intimidating and Hyperion when he can heavy is a monster… but when you need someone willing to bait out the enemy and take every cheap, dirty, underhanded, illgotten tic of bleed damage like he’s NC slipping on and out with those gnarled tendrils getting in quick and powerful bleed damage while playing the enemy’s game… that’s Carnage. The deepwounds suplinent his base attack just enough to make him stand out while the REAL damage is the massive injuries with each open-wound that Carnage stabs at.
Truly psychotic
That's kinda much lol
Not really. Black Bolt with the IRF synergy is borderline Star Lord and Proxima is the first champion I’ve seen specifically noted as “ideal for LoL”. Mystic class is weighed down in utility but Cosmic class is saturated with heavy hitters.
That’s why giving him abilities that benefit a slower, almost passive, playstyle instead of the constant aggression most of cosmic class uses would let him stand out as “oh Carnage yeah, he’s great cause you don’t have all this pressure to constantly hit the enemy just cause your fury is about to end” while hitting small Deep Wounds here and there while saving the bigger bleeds for bigger moments.