**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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I'm not asking for handouts or trying to make the game easier for myself. And everybody commenting here against the idea is making the same selfish argument: I did it so everyone else should have to.
This isn't helpful or constructive. Try to think of the game and not just yourself. I'm just going to ignore all such comments from now on.
Here's my account to prove I'm not asking for my own benefit:
I have completed it. And the difficulty level is fine. The relative level of difficulty has gone down. The relative value of the rewards has gone down. The relative cost in energy has gone up (as later content doesn't cost as much but energy max ceiling has remained the same)
You are doing act 4 at a time when 5* champs are the norm now. You even had an arena to get a 5* champ. When I did act 4, 5* champs were extremely rare and only top alliances had them. To say the least, you have it easier now than you did before. Plus, all you have to do is explore act 4 and you can move on to act 5 and get the "better" rewards. Mostly likely you'll say that act 5 requires to much energy or skill and they should tone it down for you as well. Good luck though.
Actually, there are several advantages that many of us older players had. Massive giveaways during outages or updates, crazily overpowered abilities like the fact that Dr. Strange used to completely heal every 30 seconds or so, Willpower healing monstrously (which made the act that much easier), and a slew of other benefits. WE are the ones who had it easy. Get over yourself. It's a simple request that doesn't detract from gameplay whatsoever. As another poster said, the energy require does not require any skill whatsoever, it just added unnecessary tedium.
Well if that's the case you guys should all start on 14.4 modems and have to work your way up too.
I started CoC a long time ago (near Guillotine release) and just had some friends drag me back. I'm working my way through Act 4 right now for the first time. I agree that the game needs to evolve to keep it going. I've played many of other games that have done wonderful things to help close the gap between newer and vets. Marvel Future Fight (started there before GotG update) is one exmaple that has done quite a bit do help newer players catch up faster to the older players. I've been looking over the stuff for CoC and there seems to be more of a revamp done to the whole game system is general to me. Energy Costs, Catalysts used in rank ups, etc etc. They didn't seem to have 5 and 6* champs in mind before hand when making this game. (Yes I know end game champs).
Sorry bout the tangent there.
But yes they need to go look at the energy costs for all the stuff they are running in the game now and try to find a good balance. What they could if it'd make the people that are saying it should stay is raise the energy cost (maybe to about 5-6 energy per move) of Act 5 then deduct the energy cost from their current cap and not allow it to regen while it is in the negatives. So that way all the future generations would still pay the same price as them.