Harder Difficulty
Unknown_Soldier
Member Posts: 154 ★★
There is a difference between making a champions harder by introducing nodes and boosting HP and allowing the AI to cheat in your built in game mechanics! The below issues have been brought to your attention multiple times in various threads and yet None have been addressed by ANY Kabam Forum Monitors........can we please not have transparency?
1) AI reaction speed and ability to counter within less than a second vice a normal human......
2) AI punches through blocking when player is clearly blocking
3) AI executes specials IMMEDIATELY after it MISSES with a heavy....even BEFORE heavy animation finishes......AI can still be MID AIR and still has time to BLOCK or use a Special
4) Making AI turtle on nodes than drain HP if a hit isn't made in x number of seconds or just waits to do special 3 (especially with power gain champs like Mordo, Hyperion, etc)
5) debuffs on AI champs don't activate as often as expected YET AI seems to debuff more frequent....this is NOT on nodes that affect debuffs or buffs
6) AI IMMEDIATELY counters with combo after being comboed in corner
7) AI evades and dodges as if every character is Spiderman or Night Crawler
8) Excessive exploitation of above with same champs on EVERY quest map:
Night Crawler,
Stark Spidey
Hyperion
Mordo
Classic Spidey
Symbiote Spidey
Miles Morales Spidey
Is not hard enough the difficulty with trash nodes like Explosive Personality, Bane, Power Gain 200%, Power Shield, Prove Yourself, Chaos (usually disadvantage for you),
Brute Force, Reduce ALL classes accept X class attack by 50%......etc.
You are real quick to point out "exploits" that help player and fix them with reasonable time....how about you fix the cheating AI exploits that are unfair to player?!
Don't expect harder difficulties to be easy but do expect AI to work within limitations of your game! Your crystal drop rates are NOT fair across board and some of us don't have 5 stars needed that most top players have......We have to use 4 stars to complete quests.......we expect a LEVEL playing field and at very least AI that doesn't cheat our limitations......IF it is NOT possible for a human to parry counter in less than a second then it shouldn't be possible for AI to do so!
1) AI reaction speed and ability to counter within less than a second vice a normal human......
2) AI punches through blocking when player is clearly blocking
3) AI executes specials IMMEDIATELY after it MISSES with a heavy....even BEFORE heavy animation finishes......AI can still be MID AIR and still has time to BLOCK or use a Special
4) Making AI turtle on nodes than drain HP if a hit isn't made in x number of seconds or just waits to do special 3 (especially with power gain champs like Mordo, Hyperion, etc)
5) debuffs on AI champs don't activate as often as expected YET AI seems to debuff more frequent....this is NOT on nodes that affect debuffs or buffs
6) AI IMMEDIATELY counters with combo after being comboed in corner
7) AI evades and dodges as if every character is Spiderman or Night Crawler
8) Excessive exploitation of above with same champs on EVERY quest map:
Night Crawler,
Stark Spidey
Hyperion
Mordo
Classic Spidey
Symbiote Spidey
Miles Morales Spidey
Is not hard enough the difficulty with trash nodes like Explosive Personality, Bane, Power Gain 200%, Power Shield, Prove Yourself, Chaos (usually disadvantage for you),
Brute Force, Reduce ALL classes accept X class attack by 50%......etc.
You are real quick to point out "exploits" that help player and fix them with reasonable time....how about you fix the cheating AI exploits that are unfair to player?!
Don't expect harder difficulties to be easy but do expect AI to work within limitations of your game! Your crystal drop rates are NOT fair across board and some of us don't have 5 stars needed that most top players have......We have to use 4 stars to complete quests.......we expect a LEVEL playing field and at very least AI that doesn't cheat our limitations......IF it is NOT possible for a human to parry counter in less than a second then it shouldn't be possible for AI to do so!
Post edited by Kabam Spice on
28
Comments
What they do change is the aggressiveness of the AI system. It's a sliding scale based on content difficulty, buffs, and a few other factors.
As the scale is slid towards impossible.. things like reaction time after last hit, padding to trigger AI offense/ defense, and probability of activating a special attack are reduced, making the content harder to contend with.
Dash speed, dash distance, and in particular the reaction time the AI responds to distances and actions makes a normally simple node, painfully difficult if the slider (scale) gets bumped too far.
At the same time, each champion's base abilities feel magnified or more pronounced in particularly troublesome defenders.
The problem with complaining about particular champions, is that it's a huge process to dull down a champs base attributes enough so as no to be so drastically effected by the difficulty scale factor, while keeping the content in less difficult areas a straight up walk in the park.
I do agree that lately, instead of buffing the health and attack of defenders to make the fights longer, Kabam has instead increased the difficulty scale factor to fractions below impossible.
This just leads to more complaints and 'perceived bug' reports than before.. but if they were still just buffing the heck out of defenders health/ attack instead, everyone would just gripe about that.
At this point I couldn't care less about overly aggressive AI.. let's concentrate on getting a game that actually works as advertised first. Then we can beg em to lay off the difficulty handle a little, and maybe add buffs instead.
There's gotta be an increase somewhere, or the content gets stale.. but maybe not so much that the AI is pushed so far that they can do things us mushy fingered humans can't.
Aside from the bugs of course. AI hitting through block is definitely not intended.
Only for energy refills.
The point is that is takes some time to learn how to fight the AI in the tougher modes.
Game's becoming less fun every update ...
sorta combo of combos .. wasn't fun ...
While MarzGroove is one of the biggest trolls here, I have to agree with him to an extent. Since the first Uncollected monthly quest I've never had to spend any units to clear it. I've used many items, but all were either from my stash or from the 4 hour crystals. So it is possible to not spend units to clear Uncollected quests.
I will say though that the game gets really unresponsive at times, where it does feel like the AI is sped up. When I try to swipe away to the left, it's either I evade successfully or I end up parrying or blocking, even though my reaction time remains the same. Gets really frustrating when I know I'm reacting fast enough but my actions don't translate onto the game in a timely manner. Whether it's a change in AI or it's device or network-related I can't say for surety.
I’ve also suspected the computer is ignoring intercepts and hitting me anyway but thought maybe I was off. I had one I was pretty sure of yesterday where it was a full screen dash by the AI giving me plenty of time to intercept. I even clearly went into my medium animation but somehow I still ate the combo. Glad it’s not my imagination