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Knock Backs on Specials

Midknight007Midknight007 Posts: 764 ★★★
It seems the development team has added knock backs to specials (especially when parrying an attack). In specials that have multiple hits, this is causing issues for the attacker.

Let me explain... On Loki, his lvl 2 is unblockable. But when you connect with the first hit, your opponent is prone to the remainder of the attack... It seems the block is causing the opponent to be pushed out of range of the rest of the special. This is allowing the opponent to recover virtually immediately and attack before the animation ends. It also robs the attacker (Loki in this case) from connecting all hits in his special and robbing the player of the a proper use of the special and the damage that should be applied.
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