Insanity?
Z3RO
Member Posts: 19 ★
One simple question for everyone, pople that play the game, people that manage the game. What is point of this boosted nodes in new war map?
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Ace007. That is a solution but what happens when u face alliance that just dont care about spending units? Game is unbalanced and need fast and good solution
Remember when the contest revolved around SW, BW, Thor, Dr. Strange...
Instead of end game Alliance War scoring/deciding factor to be focused on SKILL (via attack bonus or previously defender kills), Kabam has stated they want the deciding factor to be alliances/players unable to fully explore the map... so by getting frustrated by dying over and over and spending all 15 items ... and until Kabam can make the map hard enough to institute this super expensive/frustration/not fun idea, they're going to continue to ramp up the difficulty of nodes.
I'd much prefer they focus on Skill based scoring, as top end game alliances are always going to 100% the AW map.
I feel like they had already pretty well balanced AW.
Diversity and adding the attack bonus were really good additions to war.
Adding more ridiculous nodes and more mini bosses is not something any player actually wants.
Couldn't agree more. Whoever came up with the idea that that map should not be 100% completed must not play the game. It is simply not an enjoyable experience to be eaten alive by a node. As someone in a high level alliance, people are still dying at a rate high enough to determine the outcome (i.e., skill based). Ties are not an issue. Therefore, the only justification for the increased difficult is Kabam knowing full well that no matter how hard they make the map, people will spend to get through it. Of course, this is fallout from Kabam making AW the single game mode that matters at this point. When you think about it, there was no real reason to remove diversity. People will remove it on their own to place roadblocks on these new nodes. IMO, the changes to the nodes are an epic failure. Sure, people can get items for glory, loyalty, etc., but with the new difficulty, these resources will be eaten up even faster forcing people who want to compete to use money/units. With these changes, I have switched to F2P - even though those July 4th offers were juicy.
And the crazy thing is people will indeed spend to get those rewards. Is like the ultimate carrot on the string.
I can hear you mate and realy hope some infulance people will hear and understand this post and make changes. This is brutality in its real face