**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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[Suggestion] Expand auto-fight
hurricant
Posts: 515 ★★★
Introducing Auto-Fight 2.0, Auto-Pilot.
This new feature would expand auto-fight with a few useful additions:
This is auto-fight's true potential. It would make running beginner and normal quests so much better. Pretty please Kabam.
Any other suggestions?
This new feature would expand auto-fight with a few useful additions:
- auto-tap finish at the end of a fight and return to the map
- auto-advance a tile (if there's only one direction to go, and not a fork in the road)
- notify user via a ping sound if there's a fork in the road, or a decision to be made (if all champs are KO'd, which to revive)
- automatically choose the top champ to do the fight, and start the fight
- automatically skip cut-scenes / dialogue
This is auto-fight's true potential. It would make running beginner and normal quests so much better. Pretty please Kabam.
Any other suggestions?
4
Comments
This mode is optional, so you don't have to use auto-fight if you dont want. But if you bring a team of 4* 4/40 to normal or beginner quest, then it doesn't matter how many times they get hit. 3-4 hits and they can kill any enemy anyway. This would just expand auto-fight and make it more autonomous for those super easy quests.
Life is short enough without this boring 'admin'
no-special attack (useful if you have recoil)
all or nothing like the node (to make sure it count)
That's it. Just give us auto-tap trough the beginning and the end of the fight, auto skip dialogues and path-scheduling.
Catalysts quests, beginner and normal monthly events are done without any pain.