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Gwenpool Sig Ability
Dramione
Hey, guys.
I've read that GP's ability reduction is about 2% per hit. Can anyone confirm this? Because mine doesn't do this. For example, I was just farming potions in RoL and at 64 hits, Juggernaut still became Unstoppable.
Comments
Dramione
ShadPrince
It's not confirmed 2%, that's just a generalised number that the community uses, kabam hasn't said what it is exactly
That being said, this post means that number will probably have to change lol
Voltolos
Its defensive AAR. Juggs unstoppable is not a defensive ability
Eb0ny-O-M4w
It is 2% per hit, and this was confirmed by the moderators.
However, she only reduces defensive ability accuracy, or abilities that are triggered defensively. Juggernaut unstoppable is an offensibe ability sincr is triggered after using special attacks
BruceLeroy32
It won’t reduce juggernaut’s unstoppable because that is an offensive ability. Gwenpool’s sig ability only reduces defensive ability accuracy.
Dramione
Oh. I feel stupid!
Thanks!
H_B0MB
You’re not alone. Lol. I used to wonder about it too.
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