Classic Cpt.A and WWII Cpt.A differences?
H3LLSHOW247
Member Posts: 151 ★
Captain America in general is my favourite and most strongest champion/character amongst my roster, however I always wondered what the major differences were between Cpt.A (Classic) and Cpt.A (WWII) that defines them. Both versions in my opinion are both powerhouses duped or not.
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WW2 Cap for sure. He's just a better champ all around for quests, AQ and especially AW. I wouldn't even consider bring original Cap to war on attack. Both can get the job done in AQ, but I prefer WW2 Cap there too for Dormammu especially.
You'd think that would be the case, but he builds power too fast. You are more likely to push Dormammu into a S2 that way. And the damage factor of WW2 makes up for it. I think it is just personal preference either way. Plus WW2 clears most other champs up until Dormammu with that bleed.
Fair enough, dormammu is a lot easier to bait sp1 definitely, only fully avoided his sp2 a handful of times. Rarely use either of the caps on him though, OG still at r1 unduped but WW2 has worked well when I've tried him. Just prefer to use others for it usually.
It's on my alt account that I use him. For my primary account I do not use him.
I won't lie, I don't have an account in the forums for my primary account. This account ties with my alt account for a reason.
Sorry man, but you couldn't be more wrong on this front, especially if you're referring to Dormammu in AQ. I use my CAWW2 on him a lot, & I always receive little to no damage from any of his attacks. His Sp. 1 & 2, I get 0 damage from those almost 100% of the time. That *Dimensional Anchor* buff in AQ activates Dorm's Dimensional Link & his Imbued Dimensional Link for the entire fight (the purple & green icons), so he always has 2 active buffs on him the entire time which pretty much makes my CAWW2 a tank when blocking his attacks. Last AQ round on day 5 I almost soloed him with my Cap, got him down to under 5% before I got caught slippin' & had to finish him off with my WS
This is also incorrect, as long as they have an active buff, doesn't matter if its 1 or 10 buffs, the increased chance to take 0 damage is the same, as I stated earlier, I pretty much take 0 damage when fighting Dorm in AQ & he only has 2 active buffs on him...
About AQ, we're probably playing different maps. My alliance is only running map 3 because our focus is AW so the only local nodes are increased attack and health and heal block from special attacks. So in that situation dormammu never gets a buff so WW2s sig is meaningless in that fight.
As for how his sig works it increases per buff. The description says otherwise but I've tried and tested this countless times and just checked again to make sure. With 1 or 2 buffs on the opponent he would perfect block the majority of hits. With 3 buffs or more every hit was perfect blocked so he'd take 0 damage all the time. Easy to test it, just duel someone like groot or Phoenix and just block when their buffs change. Phoenix is better because there's time before she gets her next fury buff so you can clearly see the difference. Been using WW2 cap for a long time and this has always been the case.
og cap can't bleed but when the enemy is fatigued you have a higher chance to stun on specs, he also has better base blocking against the typical champ that isn't riddled with buffs
Pretty much all you need to know about the differences.