Training arena for Summoners
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With everything that has changed in the game recently I believe it is time to look at something that would help all summoners enhance their abilities and sharpen their skills. I propose creation of- a Training Arena.
The training arena that I propose would allow each person who participates in MCOC to sharpen their skills against specific champs or specific nodes. It could be setup like the 1vs1 quickmatch as far as accessibility, but it would allow summoners to choose a specific champ for an opponent, choose difficulty level, and choose from a dropdown list of nodes to attach to the opponent. The nodes selected could be just one or it could be several, at the players discretion.
This would allow players to practice in real time for upcoming wars. For example, if a player struggles against the buffet node or regen node, he would choose those two and also choose an opponent that he wants to get better at attacking. This is good for the player and Kabam as it would keep players more interested and invested into improving skill and progressing into further game content.
I would propose that it cost energy rather than gold or units, in order to get more participation.
Please take this request and suggestion under advisement and consider the benefits on both the sides of the player and Kabam.
Thanks,
Ultra Extreme
The training arena that I propose would allow each person who participates in MCOC to sharpen their skills against specific champs or specific nodes. It could be setup like the 1vs1 quickmatch as far as accessibility, but it would allow summoners to choose a specific champ for an opponent, choose difficulty level, and choose from a dropdown list of nodes to attach to the opponent. The nodes selected could be just one or it could be several, at the players discretion.
This would allow players to practice in real time for upcoming wars. For example, if a player struggles against the buffet node or regen node, he would choose those two and also choose an opponent that he wants to get better at attacking. This is good for the player and Kabam as it would keep players more interested and invested into improving skill and progressing into further game content.
I would propose that it cost energy rather than gold or units, in order to get more participation.
Please take this request and suggestion under advisement and consider the benefits on both the sides of the player and Kabam.
Thanks,
Ultra Extreme
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