**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Act 4
Namelez
Posts: 992 ★★★
Should act 4 energy be nerfed down to 2 energy or stay at 3 ? It's honestly ridiculous how much time and energy it takes to 100% it... I wanna work on 100% Act 5 Chapter 1 but I want to 100% Act 4 first
Act 4 110 votes
-1
Comments
Who cares? Honestly back than when other people completed it the rewards were well worth it. Now think of all the energy they have to use for a 4 star awaking gem, and some other ****. There are six stars in the game now. Making stuff easier for newer players to get things won't hurt you. I suppose nothing should be made easier for them since so many people did it?
Edit - I'm uncollected for anyone who thinks I'm bluffing.
The crazy juggy and all or nothing venom got changed so think yourselves lucky the energy cost is the price we paid and so it should be for everyone else !
I also noticed at the time that suddenly the forums lit up with discussions about how to best this chapter or that; which rather suggests the high energy cost is a massive barrier to exploration.
To those of you above who were bleating about Act 4 being 'nerfed' now; I played the game before and after too; and you know what what what you had as well as Slashed Tires Juggs?
- Willpower that made champions functionally immortal.
- Champions who could stroll through the entire Act 4 challenge single-handed (Switch, Thor, DS)
- Perfect Block synergy teams
- No Act 5, RTTL, LOL or constant minor monthly challenges like Trials/Microrealms to spend your time and energy on.
Well after I got started exploring, I finished 100%ing it; and having done most of that at 3/tile, I'm perfectly happy to endorse an energy reduction for the players who haven't explored it yet. The exploration rewards could be adjusted if necessary to reflect the reduced Energy requirements; but personally I don't see that as a necessity.
Despite those arguments though, I don't see Kabam making this change permanently - Energy is too good a revenue source for them - but dropping the Energy Cost could be a feature of the next time they run a Summoner Appreciation Event.
Me and probably most the people who did at 3 units a move.
I generally advocate for change in favor of the community. In this case though, there is no need. It’s not super difficult, but the trade off is 3 units a move because it’s oart of the story mode progression to make it more difficult to 💯. And guess what. It’s the same going forward in act 5, although there at less nodes, the difficulty ramps up quite a bit.
Reducing the cost is kind of a slap in the face to the large amount of people who already did it and that’s not in the best interest of any game where sustaining the player base is important.
Keep wishing though. Never gonna happen.
Also, having 6* in the game has nothing to do with this event. I 💯d act 4 about 6 months ago and still don’t have a 6*. Even then, you certainly don’t need a 6* to do act 4, so not sure how having them in the game validates the need to reduce the energy cost now, when 4* are adequate to complete it.
Idk now I guess I don’t have a preference
Im Uncollected and moving forward in Act 5 but it still makes no sense to keep it at 3 energy per tile if everyone has completed it to 100% good for them doesn't mean everyone should have to deal with it tho
So, all those people who saved units and/or paid to complete when it was 3 energy should just suck it up cause you think it’s too long? It is long, but numerous people put in the work and got it done and so can you. Mellinials always asking for handouts. Put in the work, get it Done, enjoybthe satisfaction of accomplishment and then you can be welcomed to the club.
Me too! 😊
The same thing can be said about alot of things in this game. For the people that beat Act 4 BEFORE it was nerfed did they get anything ? No. So reducing the unrealistic amount of energy isn't gonna hurt anything.
Theres other examples as well... If someone fights bugged nodes or champs in a new quest but soon after it gets fixed... Sadly 50% of the player base already beat it so the other 50% doesn't have to deal with it.. Do the ones that rushed through it first get rewards bc they had it rougher ?