Tips. For attackers and defenders
Sai44
Member Posts: 26
Tips. For attackers and defenders
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Thor still crushes in AQ, especially useful for sentinels.
Void crushes AW, especially any node that makes the opponent heal.
Crossbones doesnt need to be duped, and doesnt require debuffs on the opponent, very handy for debuff immune spideys, but don't use him against any mystics in war, feel free to in AQ.
Place Iron Man Infinity War on any node that gives him armor or makes him live longer. Power gain, armor, arc overload, spite, all work very well for him.
Modok good for defense, debuff immune, arc overload, really anywhere. He's good to place somewhere random to try and get someone who doesn't have blade. Works well on debuff immune mini if no one has a blade.
Iceman good for offense or defense. I prefer him for offense. Sometimes in AW, someone will put a champion on defense that causes bleed, on a poison node, or vice versa. Double immunity champs like iceman or nebula are helpful for these nodes. There arent many bleed/poison immune champs who can decrease evasion, iceman can do that.
AA is still good, depending on sig level, 3 neurotoxins can avoid limbo, evade, etc. Heavy, heavy, heavy, sp2, repeat.
From this picture, depending what your alliance wants in the form of diversity, I would place Modok, IMIW, Cosmic Spidey, Hood, and one more on defense, and use Iceman, Void, AA for AW attack, then thor, rogue, and nebula for AQ.
IMIW for defense(get him awakened)
MODOK for defense
Rogue for defense
Crossbones for defense
AA for attack
Void for attack
Iceman for attack/defense
Thor for attack