Please inform us of animation changes
RetroRocks
Member Posts: 68 ★
Hi,
So v19.1 is incredibly laggy, slow, unresponsive and with a whole host of issues such as messed up animation timings, unresponsive controls, random player dash ins when the phone isn’t being touched and combos stopping mid tap.
Okay, it’s messed up, nothing we can do but wait for you guys to roll back some code.
But why in the patch notes not tell us about animation changes? It changes the whole game and messes with play style, the whole point of the game.
Take for example any character that does a fly kick as a medium attack, for instance Spider-Man OG and wolverine. Both now “float” for a while after contact in a weird way as you’ve added more frames of animation to make their legs look like wobbly jelly.
I have been tagged in combat repeatedly just tying to get used to the new animation. There are also other heavy attack’s which have had the frames of animation changed and special attack’s which now are unresponsive after execution for a further second or so which seems animation based.
If you are going to intentionally make these changes please inform the community in the patch notes so we can prepare and not spend time being irritated by having to find out by trial and error.
Get a grip and sort out your gameplay issues, v19.1 is frankly a complete mess
So v19.1 is incredibly laggy, slow, unresponsive and with a whole host of issues such as messed up animation timings, unresponsive controls, random player dash ins when the phone isn’t being touched and combos stopping mid tap.
Okay, it’s messed up, nothing we can do but wait for you guys to roll back some code.
But why in the patch notes not tell us about animation changes? It changes the whole game and messes with play style, the whole point of the game.
Take for example any character that does a fly kick as a medium attack, for instance Spider-Man OG and wolverine. Both now “float” for a while after contact in a weird way as you’ve added more frames of animation to make their legs look like wobbly jelly.
I have been tagged in combat repeatedly just tying to get used to the new animation. There are also other heavy attack’s which have had the frames of animation changed and special attack’s which now are unresponsive after execution for a further second or so which seems animation based.
If you are going to intentionally make these changes please inform the community in the patch notes so we can prepare and not spend time being irritated by having to find out by trial and error.
Get a grip and sort out your gameplay issues, v19.1 is frankly a complete mess
1
Comments
I havent noticed anything you mentioned happening. Everything is as how it was before the update. Do you have any videos or screen shots of all these "problems"? Any device info you can provide them so they can actually do something about it? Any actual information that can help them if there really is an issue?
Before if you used the medium to end combos and you tapped the special button too early, your medium wouldn't connect and as a result the opponent could block and your special would whiff, but now the medium and the special will always connect
Haven't seen any issues about heavies or specials, maybe examples of those would help too