EQ heroic 3.2 there's no path leading to portal 1?

Nickname207Nickname207 Member Posts: 241
edited August 2018 in General Discussion
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I know this is a kinda ridiculous question but can anyone show me the path leading to portal 1 (the portal on the top left of the image).
Don't know how in the past i got through that once though, but still need to go again to 100% heroic. Thanks.

Comments

  • Nickname207Nickname207 Member Posts: 241
    Bump
  • Primmer79Primmer79 Member Posts: 2,968 ★★★★
    pctrrqc7jb56.png
    This path?
  • Nickname207Nickname207 Member Posts: 241
    edited August 2018

    @Primmer79 Thanks man. I'm not sure what got into me... Probably the lack of sleep.
    Thanks again.
  • Primmer79Primmer79 Member Posts: 2,968 ★★★★
    @Primmer79 Thanks man. I'm not sure what got into me... Probably the lack of sleep.
    Thanks again.

    No worries. This map took me a few passes to figure out what went where and how many paths I needed to do.
  • DOKTOROKTOPUSDOKTOROKTOPUS Member Posts: 1,501 ★★★
    it's a really weird map
  • This content has been removed.
  • TyEdgeTyEdge Member Posts: 3,129 ★★★★★
    Kabam's level design for the last few EQs has been frustrating. There were some that were impressive, like the Hydra logo this month. I absolutely loved that. Others artifically inflate energy costs and are hard to follow. Many now have unusual angles that make it hard to predict if paths are forking or reconnecting. Everything doesn't need to be a big rectangle with paths down the middle, but it also doesn't need to be a random assortment of lines connected by portals.
  • Nickname207Nickname207 Member Posts: 241
    TyEdge wrote: »
    Kabam's level design for the last few EQs has been frustrating. There were some that were impressive, like the Hydra logo this month. I absolutely loved that. Others artifically inflate energy costs and are hard to follow. Many now have unusual angles that make it hard to predict if paths are forking or reconnecting. Everything doesn't need to be a big rectangle with paths down the middle, but it also doesn't need to be a random assortment of lines connected by portals.

    I agree. Though my mistake was a really silly one (because i focused too much on calculating with path and which portal leading to which node... i tend to think that there must be another portal somewhere in the middle), i still think that this month's map is a really complicated, especially those 3 nodes in the left line path that's really out of place.
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