Unexpected difficulty levels Are demotivating
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The rescent monthly quest with ADAPTOID BOSS looks to me a complete failure of game designing. I am playing MCOC for last 2 years and feel that many of us are spending a quality time on this game. But with difficulty level like this it looks that the game designer is just trying to earn all the units from us in revives.
This type of design and strategy is completely demotivating for players like us. If you have such a difficult boss to play then sorry to say but players will loose their charm on this game. I don't think all players like to use hack like ronan.
This type of design and strategy is completely demotivating for players like us. If you have such a difficult boss to play then sorry to say but players will loose their charm on this game. I don't think all players like to use hack like ronan.
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