Solving the Problem of the Dungeons
drgarbonzowitz
Member Posts: 21
@Kabam Miike , look no further. I have the answer you have been looking for (or hopefully someone else on this thread will) on how to solve the problem of the Dungeons.
Let me start off by saying that I loved the first iteration of Dungeons. It totally resparked my love for the game. I really liked the idea of working one on one with a friend or alliance mate. Co-op Contest. It was like a sped up version of Alliance Quest where you had to use quick communication to win, and the rewards were pretty sweet. In my opinion, it was just the right amount of grinding required per day to hit the top milestone.
The only problem I had was that the Dungeons event lasted for six weeks, which is why I only ended up grabbing two of the three possible 5* crystals. It wasn't that Dungeons themselves were too much work, it was just too much doing Dungeons on top of everything else––mainly the monthly Event Quests (especially for Summoners like me who always go for 100% exploration on Uncollected, Master, and Heroic). I think a lot of other Summoners felt the same, so you guys made Dungeons a two week event.
Besides Dungeons only running two weeks now, another change that I've noticed is that it is much easier to reach the last daily milestone than it was before. What I mean by "easier" is that I only have to clear a few rooms in two to three dungeons on a difficulty that is challenging enough to be fun, and I'm done for the day. It feels like just when I'm warming up and really enjoying the game mode, it's over. No more incentive to play.
Also––and this is purely speculative since you haven't introduced Dungeon Artifact Crystals into the store yet (so no one can really be sure how much they will cost)––a lot of Summoners seem to be worried that the newest iteration of Dungeons is significantly less lucrative than the previous. Before, we had the opportunity to earn three 5* crystals over the course of six weeks. There are a lot of rumors flying around that we won't even be able to buy one at the end of the two week Dungeons event, which if true, would be a disappointment.
So my suggestion is this: keep Dungeons to two weeks. That was a brilliant idea. Just run Dungeons during the second half of the month when people have already finished the monthly Event Quests and are waiting around for the calendar to change. Two weeks on, two weeks off. But go back to the way the milestones were before when it was much more challenging and fun.
I also suggest making it possible––if all milestones are achieved every day over the two week period––to earn a 5* crystal every Dungeons event. This way top grinding Summoners can earn a 5* crystal every two weeks by completing the monthly Event Quests during the first half of the month, and the Dungeons event the second half of the month.
Thanks for taking the time to read. I know that people will complain no matter what you do, so do what you think is right.
Love,
Doc
Let me start off by saying that I loved the first iteration of Dungeons. It totally resparked my love for the game. I really liked the idea of working one on one with a friend or alliance mate. Co-op Contest. It was like a sped up version of Alliance Quest where you had to use quick communication to win, and the rewards were pretty sweet. In my opinion, it was just the right amount of grinding required per day to hit the top milestone.
The only problem I had was that the Dungeons event lasted for six weeks, which is why I only ended up grabbing two of the three possible 5* crystals. It wasn't that Dungeons themselves were too much work, it was just too much doing Dungeons on top of everything else––mainly the monthly Event Quests (especially for Summoners like me who always go for 100% exploration on Uncollected, Master, and Heroic). I think a lot of other Summoners felt the same, so you guys made Dungeons a two week event.
Besides Dungeons only running two weeks now, another change that I've noticed is that it is much easier to reach the last daily milestone than it was before. What I mean by "easier" is that I only have to clear a few rooms in two to three dungeons on a difficulty that is challenging enough to be fun, and I'm done for the day. It feels like just when I'm warming up and really enjoying the game mode, it's over. No more incentive to play.
Also––and this is purely speculative since you haven't introduced Dungeon Artifact Crystals into the store yet (so no one can really be sure how much they will cost)––a lot of Summoners seem to be worried that the newest iteration of Dungeons is significantly less lucrative than the previous. Before, we had the opportunity to earn three 5* crystals over the course of six weeks. There are a lot of rumors flying around that we won't even be able to buy one at the end of the two week Dungeons event, which if true, would be a disappointment.
So my suggestion is this: keep Dungeons to two weeks. That was a brilliant idea. Just run Dungeons during the second half of the month when people have already finished the monthly Event Quests and are waiting around for the calendar to change. Two weeks on, two weeks off. But go back to the way the milestones were before when it was much more challenging and fun.
I also suggest making it possible––if all milestones are achieved every day over the two week period––to earn a 5* crystal every Dungeons event. This way top grinding Summoners can earn a 5* crystal every two weeks by completing the monthly Event Quests during the first half of the month, and the Dungeons event the second half of the month.
Thanks for taking the time to read. I know that people will complain no matter what you do, so do what you think is right.
Love,
Doc
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