**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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AI Recovery

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    EnderDraco58EnderDraco58 Posts: 957 ★★
    This has been happening with way too many specials lately. My best advice would be to use specials with relatively low startup times (Ex. Punisher 2099 sp1, WM sp1, Ronan sp2) until the problem is fixed.
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    GroundedWisdomGroundedWisdom Posts: 36,247 ★★★★★
    That Hydraptoid is quick. Quicker than others.
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    Vale84Vale84 Posts: 308 ★★★
    That Hydraptoid is quick. Quicker than others.

    this has like NO sense lmao.

    Recovery time is the same for all characters except the ones able to shurg off debuffs. Period.

    In this case tho it looks like sp1 was fired after a 4 hit combo after a light attack, and past update specials after lights get stopped a lot.
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    The1_NuclearOnionThe1_NuclearOnion Posts: 907 ★★★
    Vale84 wrote: »
    That Hydraptoid is quick. Quicker than others.

    this has like NO sense lmao.

    Recovery time is the same for all characters except the ones able to shurg off debuffs. Period.

    In this case tho it looks like sp1 was fired after a 4 hit combo after a light attack, and past update specials after lights get stopped a lot.

    Actually it seems to make perfect sense if you think about it for a second.
    The block/parry window is MUCH smaller and recovery time is much faster. Those are metrics that kabam has proven to be changeable on node buffs. If they can increase the parry window they decrease it as well as block and recovery from specials etc. It is definitely a thing bro.
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