**Dungeons Changes**
Green_Rican_1
Member Posts: 25
Soooo I am one of the many happy to see dungeons back and being able to get more rewards! My only gripe is the when I don’t seem to have a partner (which I always try to get someone I know can clear) I have to use the match making tool. My few suggestions is besides your actual champ rating you should try to match up people of the same summoner level or progression in the game by the “titles” or stats you keep on file for each player like arena wins, AW MVP count or something. When you match search I don’t mind the people who try and just die but the people who join and NEVER Move really tick me off!! Now I have to fight through 4 nodes to then degen at the end because if not I won’t get points and can’t use those characters for a period of time. There should be a way to either suggest that person not come up for future dungeons or eliminate them from that high of a dungeon or something. As you monitor cheating in the game and AW/AQ stats you should be able to see who is not contributing points by just sitting at the start. Just as you eliminate people from jumping different alliances and collecting rewards or being eligible for rewards maybe you could do the same? If a person fails to move or no fights attempted they should lose out 24hrs for polluting in game content due to trying to collect “free” points on behalf of the other fighter. Again, these dungeons are great but other people who are not as serious or tryin got earn free points ruin it. Even if you kept track of people’s success then gave a 3 person option at the start for you to select from just like arena duels would be cool option that way we have a choice. This would eliminate picking a bad partner or having a beginner and advance pool of choices. Just my thoughts on improvements... Appreciate feedback and credit for great idea... 🤔
In game name Green_Rican
1
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