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AI has no delay on Heavy Attacks.

EbbtideEbbtide Posts: 292 ★★
This is across all modes. In Arena, Alliance Quest, Alliance War, and standard Quests, the enemy AI is allowed to instantly use a heavy attack regularly. From standing to immediate uppercut or spin kick, there is no balance to player heavy attacks and AI heavy attacks. The player is delayed before releasing a heavy attack, but the AI seems to have no in between animation, and instead just moves directly into the heavy attack.

It has been like this for weeks now, and is something the players almost has to anticipate regularly.

Galaxy S5, most recent updates on phone and game.

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    Billybob1971Billybob1971 Posts: 113
    This has been going on for a long time in certain game modes.

    And even more frustratingly, the AI will change the speed at which they do these things in the middle of a bout, so you dodge a heavy early on, then later it is basically instantaneous meaning it's very hard to avoid.

    I think you simply call it cheating!
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