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Colleen

Just an idea since season 2 of iron fist was dope
Colleen wing:
Abilities:
Her katana is always imbued with the iron fist chi; All katana attacks have 24% to inflict armor break reducing armor rating by 800
Special 1: Colleen hits the opponent with the butt of her katana before striking the opponent down with a single slash of her katana
This attack has a 100% chance to inflict armor break reducing enemy armor by 1300 for 12seconds
Special 2: Colleen punches the opponent in the face and in the belly before jumping in the air and performing a ground slam with her fists.
Inflicts concussion reducing enemy ability accuracy by 65% and also nullifies all buffs except regeneration.
Special 3: Colleen launches a flurry of katana attacks
Inflicts bleed on the opponent if armor break is active for 15 seconds
Her DOT is dependent on the number of hits in her combo. Number of hits in her combo multiplied by 2.
(So 100 hit combo means 100*2 which is 200 bleed damage per tick).
Signature:
Throw the fight. Give up.
Once per fight, when opponent health reaches 20%, Colleen warns the opponent to give up.
She triggers a power lock on herself and her attacks doesn't deal any damage for 5 seconds.
If the opponent attacks her while in this state, she counter attacks dealing double the damage dealt by the opponent and instantly gains 2 bars of power and a permanent critical rating buff increasing critical rate by 70%
(Note that she doesn't lose health from the opponent's attack during the counter attack)
Colleen wing:
Abilities:
Her katana is always imbued with the iron fist chi; All katana attacks have 24% to inflict armor break reducing armor rating by 800
Special 1: Colleen hits the opponent with the butt of her katana before striking the opponent down with a single slash of her katana
This attack has a 100% chance to inflict armor break reducing enemy armor by 1300 for 12seconds
Special 2: Colleen punches the opponent in the face and in the belly before jumping in the air and performing a ground slam with her fists.
Inflicts concussion reducing enemy ability accuracy by 65% and also nullifies all buffs except regeneration.
Special 3: Colleen launches a flurry of katana attacks
Inflicts bleed on the opponent if armor break is active for 15 seconds
Her DOT is dependent on the number of hits in her combo. Number of hits in her combo multiplied by 2.
(So 100 hit combo means 100*2 which is 200 bleed damage per tick).
Signature:
Throw the fight. Give up.
Once per fight, when opponent health reaches 20%, Colleen warns the opponent to give up.
She triggers a power lock on herself and her attacks doesn't deal any damage for 5 seconds.
If the opponent attacks her while in this state, she counter attacks dealing double the damage dealt by the opponent and instantly gains 2 bars of power and a permanent critical rating buff increasing critical rate by 70%
(Note that she doesn't lose health from the opponent's attack during the counter attack)
2
Comments
Her health must be higher than the opponents health in terms of percentage i.e she must have 21% health and above while the opponent should be at 20% or lower to trigger her signature