Masteries either REQUIRE detailed explanation , OR NOT BE CHARGED TO reset
I've been playing this game for over 3yrs now and until recently, put up with most of the inconsistencies and issues with the game. For a long time I believed the fact that we're forced to use resources again and again to reset and level up each and every level is just plain absurd and was relieved when I noticed that no longer was the case..... Until today, where once again the need to spend came back without any clue as to why(which is another seperate serious issue thats never been addressed). For the record, the changes were announced here in the forums, but my first visit was just recently after playing for over 3yrs along with many of the players I am priveleged to have met.
It was never stated that visiting the forums is a required task for every player in order to receive important news and updates.
So back to my main concern. There are a number of mastery items we are "CHARGED" resources for utilizing but with no explicit DESCRIPTION of what and how much exactly we are benefitting from along with a couple masteries that are documented as not functioning properly or as first described and seemingly being ignored.
A couple examples would be Pure Skill just not functioning as it had been described, and Energy/Physical resistances which give us a "value" but we have no base value to compare it to. How do we quantify exactly how much 40 or 80 resistance points resist how much damage?? And we're being made to spend units to use them and also again to reset.
Maybe I want to only move a couple points from 1 mastery to another, but have no other choice but to reset, redo, and pay again for each in an entire section?? IMO, its short of being organised crime muscle tactics to squeeze the players at every opportunity.
This really needs to be addressed and dealt with properly, and I truly hope Kabam makes the correct changes necessary.