Labyrinth of Legends Maestroy Bugged Against Cosmic Champions
DTMelodicMetal
Member Posts: 2,785 ★★★★★
I recently completed an LOL run using Sentinel, Proxima Midnight, and Gladiator Hulk. When using Proxima Midnight against Maestro I noticed his enigmatic was nullifying Proxima Midnight's prowess/fury buffs even when she evaded Maestro's special attacks. According to Maestro's enigmatic buff when fighting cosmic champions Maestro "nullifies on specials":
Champion buffs being nullified when being hit by Maestro's special attacks or blocking them matches his enigmatic description. However, during this fight Maestro repeatedly nullified Proxima Midnight's prowess/fury buffs when she successfully evaded Maestro's special attacks with the dexterity mastery. This is very similar to LOL Agent Venom's bug, which has been going on for over a year. LOL Agent Venom's incinerate timer activates both when attacks are landed or blocked and when attacks are evaded using the dexterity mastery. As the above image shows, Agent Venom's enigmatic says nothing about dexterity triggering that fight's incinerate timer.
@Kabam Miike @Kabam Vydious @Kabam Vydious Can someone please look into this? Proxima Midnight's developer notes state that she was specifically designed to be a strong Labyrinth of Legends option. I finished LOL this past May, this recent LOL run was done for YouTube livestreaming purposes. Other players who are considering using Proxima Midnight for LOL won't be pleased to hear that a champion they invested in does not back up her developer notes' description.
Furthermore, when Blade was released his danger sense did not activate against Labyrinth of Legends Magik. This bug was fixed shortly after players brought this to Kabam's attention. To see in-game video footage of these bugs, watch the videos below at their respective time marks. On a positive node, 4/55 Proxima Midnight is a good option for LOL Classic Spider-Man and LOL X-23 if you work on your intercepting skills:
Maestro bug (4:02:08):
https://youtu.be/6qGqD4ayXrc
Agent Venom bug (40:20):
https://youtu.be/X3aKlvXVycU
Champion buffs being nullified when being hit by Maestro's special attacks or blocking them matches his enigmatic description. However, during this fight Maestro repeatedly nullified Proxima Midnight's prowess/fury buffs when she successfully evaded Maestro's special attacks with the dexterity mastery. This is very similar to LOL Agent Venom's bug, which has been going on for over a year. LOL Agent Venom's incinerate timer activates both when attacks are landed or blocked and when attacks are evaded using the dexterity mastery. As the above image shows, Agent Venom's enigmatic says nothing about dexterity triggering that fight's incinerate timer.
@Kabam Miike @Kabam Vydious @Kabam Vydious Can someone please look into this? Proxima Midnight's developer notes state that she was specifically designed to be a strong Labyrinth of Legends option. I finished LOL this past May, this recent LOL run was done for YouTube livestreaming purposes. Other players who are considering using Proxima Midnight for LOL won't be pleased to hear that a champion they invested in does not back up her developer notes' description.
Furthermore, when Blade was released his danger sense did not activate against Labyrinth of Legends Magik. This bug was fixed shortly after players brought this to Kabam's attention. To see in-game video footage of these bugs, watch the videos below at their respective time marks. On a positive node, 4/55 Proxima Midnight is a good option for LOL Classic Spider-Man and LOL X-23 if you work on your intercepting skills:
Maestro bug (4:02:08):
https://youtu.be/6qGqD4ayXrc
Agent Venom bug (40:20):
https://youtu.be/X3aKlvXVycU
2
Comments
Doubt it will change by now ...
Players have side one reason why LOL bugs don't get fixed is developers who designed LOL no longer work for Kabam. In other words current MCOC developers don't know how to fix LOL bugs. Fixing Blade's danger sense bug in LOL gives me hope Proxima Midnight's fury/prowess bug can be fixed.
He was much better than I was expecting. Mine's 5/65 so that helped a lot. I did the easy run with 3 of 4 enigmatic fights which included Abomination, Classic Spider-Man, and X-23. The Spidey clone (evade) Symbiod also showed up. The entire run took 126 units, 70 for two level 4 team potions and 56 for two level 5 single potions. My goal was to use 0 units for the run but I didn't do any ROL grinding to stock up on level 3 single & team potions. I also didn't use Sentinel as well as I could have, he would've done better if I had used his heavy attack after evading special attacks with max analysis charges.