Honest discussion

Okay, I’d like a honest discussion about “active” buffs and “passive” buffs.
Imo when I read a champions abilities if it doesn’t say “passive” then I assume it’s an “active”. I explored act 6.1 months ago. While doing so I needed a “active” armor up buff champion for the 6.1.6 havok. I upgraded and used Vulture (rank 3). While I’m not worried about a rank 3 champ or the resources used on them I’d prefer to ignore that specific option as it was the best option for me.
Since then I have notice a few “irregularities” in the abilities menu. For infinity war iron it specifies “passive armor”, for vulture it says simply “armor up”. I’m paraphrasing of course. When I looked at Rocket Racoon’s abilities it says “armor up” (on the shell armor). So I figured I’d test him out vs a havok. While his abilities state nothing about “passive” armor ups. His “armor ups” did show as a passive. His testing didn’t last long.
I’d like a definite answer as to why these abilities lack of information. Why can one champ specifically say “passive”, one says “active” and another say nothing.
In a very competitive game, knowledge trumps most content available. Why does our knowledge have to be “experimental” rather than just reading abilities.
Why does there have to be “active” and/or “passive”?
Below are some simple screenshots of the aforementioned abilities.



Under vulture “passive” he gains a “active” armor up. Under rocket raccoon it says “passive” and gains a “passive armor up”.
Imo when I read a champions abilities if it doesn’t say “passive” then I assume it’s an “active”. I explored act 6.1 months ago. While doing so I needed a “active” armor up buff champion for the 6.1.6 havok. I upgraded and used Vulture (rank 3). While I’m not worried about a rank 3 champ or the resources used on them I’d prefer to ignore that specific option as it was the best option for me.
Since then I have notice a few “irregularities” in the abilities menu. For infinity war iron it specifies “passive armor”, for vulture it says simply “armor up”. I’m paraphrasing of course. When I looked at Rocket Racoon’s abilities it says “armor up” (on the shell armor). So I figured I’d test him out vs a havok. While his abilities state nothing about “passive” armor ups. His “armor ups” did show as a passive. His testing didn’t last long.
I’d like a definite answer as to why these abilities lack of information. Why can one champ specifically say “passive”, one says “active” and another say nothing.
In a very competitive game, knowledge trumps most content available. Why does our knowledge have to be “experimental” rather than just reading abilities.
Why does there have to be “active” and/or “passive”?
Below are some simple screenshots of the aforementioned abilities.



Under vulture “passive” he gains a “active” armor up. Under rocket raccoon it says “passive” and gains a “passive armor up”.
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Comments
I started looking through champs with Armor Up and the first few I checked said "Armor Up Buff", but when I got to Howard the Duck it just says he starts with 8 stacks of "Armor Up" as opposed to "Armor Up Buffs". That said I am pretty sure Howard's Armor Up is an "active" / "buff" as it can be converted to poison by Dr Voodoo....
So yeah, this argument doesn't hold up.
They specifically use words as such “active” “passive” to alternate between two different effects(but same) in the game. So Howard the duck description states “active” after his armor up. Vulture just says “buff” and rocket raccoon just states “armor up” with no “active/passive” wording afterwards. But it is in a “passive” descriptions under his abilities but so is vulture’s but his says “buff” afterwards.
It’s not about how hard it is to differentiate the buffs. It’s easy to visually see them when playing the champions. The problem, well two problems technically. Why have two different ways to describe buffs (or debuffs). And why do we the players have to explain these to each other without specific instructions from the game developers?
Howard The Ducks armor is a buff
Rockets armor is not a buff
@Lormif made a valid point on the English language and how it can leave some descriptions for interpretation.
Howard’s description should just say armor up buff, but it doesn’t.
I understand:
1. The abilities and their differences
2. What you've repeated in our conversation
3. And that you're harping on the word active while refusing to understand my (or anyone else's) point.
4. What the OP is trying to highlight.
5. That you've been downright rude
Calling it an "active" instead of a BUFF, which is how it is described in the pause menu, just causes confusion. Howards ability should say "Armor up Buff" or "Armor Buff" instead of "Amor up Active" becuz what he has is a BUFF!
So, no. In terms of the general terminology of this game you're incorrect. Nice try, though.
Cruelty/fury passive cannot be interpreted differently, because 'passive' in this phrase is a noun 'a cruelty passive, multiple fury passives'. In the HtD sentence it's an adjective referring to the status of the armor ups. I have never seen the word 'active' used as a noun in any of the champ descriptions anywhere. Oh right, the noun we use for that is just "buff". A lot of the 'active vs passive' comes from the forums, to overclarify the difference between a buff and a passive. Terminology ingame is consistent in that sense: buff or passive.
So you are wrong. Grammatically speaking. Lexically speaking.
But I don't know everything. If you find screenshots where 'active' is unambiguously used as a synonym for 'buff', feel free to prove me wrong.