Vulture
Punishment
Member Posts: 111 ★
Your suggestions are welcome.
2
Comments
In the MCU Homecoming movie, he's a canny tech scavenger, who can more than take the fight to Spiderman - he's not supposed to match the likes of IMIW, but he's at least supposed to be a dangerous opponent! Couldn't he accomplish a bit more with that Chitauri energy?
This is a redesign I put in the Champions Improvement Thread a while back; intended to buff him just into the 'not awesome, but could be useful' category where he belongs; and particularly to boost his useability when Unawakened. Love to hear some feedback!:
Vulture:
Health: 15850
Attack: 1159
Signature:
Vulture makes upgrades to his suit, granting the following enhancements:
- Start the fight with 100 Chitauri energy
- If Vulture has 50 or more Chitauri Energy when activating a Special Attack, he consumes 30 Energy to increase his Attack by 30% for the duration of that Special Attack.
- At 30% Health or lower, Vulture becomes more defensive: he disables his Special Attack boost, instead enhancing his armour, boosting the potency of his armour buff by 50%.
- Vulture absorbs any Incinerate debuffs, turning them into Chitauri energy, plus 15% of his total Power.
- Vulture absorbs heat by proximity, reducing all Incinerate damage by 75% and generating up to 1.5% Power per 0.5 seconds when close to an opponent who is Incinerated (this includes Mephisto's Aura of Incineration) or carries the #Heated tag.
Vulture's Sig now grants a decent boost to his Special damage, or armour when at low health; and there are slight improvements in his power gain and resistance to Incinerate. The #Heated tag is applied to Red Hulk, Sunspot and Human Torch, granting Vulture an opponent-specific advantage over them.Note that Vulture doesn't now start at 100 Energy unless at max Sig; but this is less important as it's now easier for him to generate energy.
Passive: Chitauri Energy Core
Vulture's energy core generates Chitauri energy at a rate of 1 per tick (0.5s)/li>
- Each time Vulture performs a well-timed block, his suit generates 5 Chitauri Energy (max 100).
- Vulture's Incinerate effects increase in potency by a percentage equal to his Chitauri charge (when triggered).
- Vulture spends 40 Chitauri Energy by Dashing away from his opponent then immediately back to trigger a Raptor Strike.
- If the Raptor Strike hits his opponent, it drains 50% of their Current Power
- If the Raptor Strike attack is blocked, he gains a Decoy Buff, which causes the next attack against him that would otherwise hit to miss. Max: 1 Stack
- Vulture Evades all attacks while Dodging back. Dodging an attack this way consumes 10 Chitauri Energy and Incinerates the opponent, dealing 924 Damage over 5 seconds. This does not stack; but if refreshed with another Dodge, the duration increases by 50%.
Previously hampered at building Chitauri energy by his cripplingly low critical rate, Vulture can now generate energy substantially more easily; both passively, and by carefully blocking attacks. His Raptor strike is also a bit less expensive in terms of energy. His Chitauri Energy is also now used to boost his Incinerate damagePassive: Armour Buff
Vulture has a permanent armour buff that provides 250 Armour, plus 5.5 per Chitauri charge. This buff refreshes after seven seconds if removed or nullified.
This change only gives a slight increase in max armour level; but does increase the durability of an Unawakened Vulture, who starts with zero energy and thus (currently) has zero additional armour.
Passive: Tech Scavenger
Vulture is an expert at scavenging advanced Tech - his high tech power manipulation abilities (power drain, siphon charge and thermal feedback) are therefore 50% more effective against Tech champions; but are 50% less effective against Cosmic champions.
Heavy Attacks:
- Vulture's crushing heavy attacks have +5 critical rating per Chitauri charge
- Critical Heavy attacks inflict armour break (-400 for seven seconds)
Those huge claws should do something nasty if your opponent gets caught in them! Giving Vulture a modest critical boost on this attack, and a moderate armour break doesn't seem disproportionate.Special Attacks:
- SP1: +1500 Critical Rate. 100% Chance to apply a Siphon Charge Debuff for fifteen seconds, which Drains 25% of all Power the opponent gains, converting it into Chitauri Energy.
- SP2: 100% Chance to apply a Thermal Feedback Debuff for ten seconds, which Burns 25% of all Power the opponent gains, dealing Direct Damage based on the Power Burned. 100% chance to inflict Incinerate debuff, dealing 924 Damage over 5 seconds
- SP3: 100% chance to inflict Incinerate debuff, dealing 2818 Energy Damage over 20 seconds.
As well as using Chitauri energy to boost his damage (when Awakened), Vulture gains a modest Incinerate on SP2, and a slight increase in Incinerate damage on the SP3Synergies
Stark-Enhanced Spiderman (Unique synergy):
- Vulture (In homage to his use of a remote-controlled Wingpack in 'Homecoming') gains 'Enhanced Wingpack attack': SP1 is Unblockable, and reduces Evade chance by 60%.
- SE Spiderman (In homage to his recovery from having a building dropped on him) gains 'To kill a Spider': For each Poise charge, Spiderman has a 15% chance to survive a knockout blow; removing all Poise charges and granting Unstoppable and Indestructible for 2 seconds. This ability can activate once per fight.
One of the best matchups for him is when opponents can passively gain power. A simple Special 2 can eat them up alive if they are passively gaining power while “Thermal Feedback” is active. This makes him a very reliable counter to Dr Strange, Symbiote Supreme, Mordo and Hyperion, as well as a counter to nodes like Spite and Recharge.
Besides that, he’s also a pretty good counter to Havok, since his armor up buff is always active and, even if it’s nullified/removed/armor-broken, it will regenerate itself after 10 seconds.
I was trying to suggest a version of Vulture that was better.
Was that not the point of your thread?