Upcoming 6 star heroes = so many top players quitting

2

Comments

  • PalanthraxPalanthrax Member Posts: 918 ★★★★
    Omar wrote: »
    One of your more diplomatic responses and yet, you still approach this from the perspective of "this is how mmo's operate"..as if this gives further clarification or justification. Mcoc may be an "mmo" but to give the game dev's leeway to create unimaginative, cash grabs (which you still don't see apparently) because mmo's are built on hamster wheel economics, is about as obtuse as you claim my points are. Lol. The players are asking for mcoc to be better than the mmo formula. This isn't about verifying every decision--this is about providing feedback so that the players and devs are both accountable for the future of the game. We want great content and when kabam announces 6 star champs, it proves that they have lost touch with what that means. That's where the playebase must keep them accountable. Lord knows they keep us accountable in more ways than one.

    You're right. I don't agree that it's "unimaginative, cash grabs". Introducing new aspects to a game, while being part of it, is not just about the money. It's about taking the game into the future by adding the components necessary to do so. I.E. A new Star Level. The game is comprised of Champs with different Star Levels. They're not logically going to remove that system, and it's the next natural step. People may be asking for it to be better than the MMO Formula, but an MMO it is. The fact is, the majority of the arguments I've seen are from those who currently reign with the most ample 5* Rosters. What they fail to see is how this is good news for them. They will benefit most immediately from the addition. Contrary to popular belief, things aren't always about the money. It's about raising the level of challenge and adding something else to work towards. It's not about developing the best Roster and retiring on that. Never has been, even though some play that way, which is perfectly fine. It's about constantly growing. How do you grow? Ranking and acquiring more Champs. Where do you expect the game to go once 5*'s are Maxed? Do you expect the top to rule the game with those Champs and never be challenged? Do you think they won't hold their position when they come around? The very boredom people profess is being addressed by the addition, and now the argument is it's insufficient. Before we've even seen what's coming to use said 6*'s on. It seems the real issue is people have spent their way to the best Roster and they are not happy about the idea of spending for 6*'s. Which is entirely up to them. However, that's holding oneself accountable. Not the Dev Team. People choose to spend. It's a game. Not a full-time job for Players. Not shares in the company. If people are that bored with it, then it becomes a personal question of whether to continue or not, rather than the destruction of the economy of the game.

    I agree that 6*s are inevitable, and were before the announcement. My issue is the timing (they're just a few months away). Most people with 5*s have junk (relative to the top tier champs not available in the basic pool). Few have dupes. Of the 5*s the top players have, few have more than 2-3 R4s due to the scarcity of T2As.

    Just taking 5*s to R5 would have been a massive development in the game, the health and attack of R5 5*s will be huge and a significant uplift. Sure, apparently that's going to happen "soon", but considering these endgame materials will take many months to acquire, 6*s will already be upon us before most players can even get their hands on one T5B.

    Why 6*s so soon? What's the rush? I think the majority of players aren't necessarily anti-6-star, they're angry with the way it's being rushed into the game. We've been told we'll be facing 6*s in content in just 3 months, will alliances completing map 5 with R5 4*s still be able to if the challenger rating skips up a level?
  • edited August 2017
    This content has been removed.
  • SnizzbarSnizzbar Member Posts: 2,200 ★★★★★
    Viper I wish I could agree, like and awesome your comment all at the same time
  • Viper1987Viper1987 Member Posts: 728 ★★★
    Snizzbar wrote: »
    Viper I wish I could agree, like and awesome your comment all at the same time

    Thanks friend!
  • GroundedWisdomGroundedWisdom Member Posts: 36,575 ★★★★★
    Viper1987 wrote: »
    Omar wrote: »
    One of your more diplomatic responses and yet, you still approach this from the perspective of "this is how mmo's operate"..as if this gives further clarification or justification. Mcoc may be an "mmo" but to give the game dev's leeway to create unimaginative, cash grabs (which you still don't see apparently) because mmo's are built on hamster wheel economics, is about as obtuse as you claim my points are. Lol. The players are asking for mcoc to be better than the mmo formula. This isn't about verifying every decision--this is about providing feedback so that the players and devs are both accountable for the future of the game. We want great content and when kabam announces 6 star champs, it proves that they have lost touch with what that means. That's where the playebase must keep them accountable. Lord knows they keep us accountable in more ways than one.

    You're right. I don't agree that it's "unimaginative, cash grabs". Introducing new aspects to a game, while being part of it, is not just about the money. It's about taking the game into the future by adding the components necessary to do so. I.E. A new Star Level. The game is comprised of Champs with different Star Levels. They're not logically going to remove that system, and it's the next natural step. People may be asking for it to be better than the MMO Formula, but an MMO it is. The fact is, the majority of the arguments I've seen are from those who currently reign with the most ample 5* Rosters. What they fail to see is how this is good news for them. They will benefit most immediately from the addition. Contrary to popular belief, things aren't always about the money. It's about raising the level of challenge and adding something else to work towards. It's not about developing the best Roster and retiring on that. Never has been, even though some play that way, which is perfectly fine. It's about constantly growing. How do you grow? Ranking and acquiring more Champs. Where do you expect the game to go once 5*'s are Maxed? Do you expect the top to rule the game with those Champs and never be challenged? Do you think they won't hold their position when they come around? The very boredom people profess is being addressed by the addition, and now the argument is it's insufficient. Before we've even seen what's coming to use said 6*'s on. It seems the real issue is people have spent their way to the best Roster and they are not happy about the idea of spending for 6*'s. Which is entirely up to them. However, that's holding oneself accountable. Not the Dev Team. People choose to spend. It's a game. Not a full-time job for Players. Not shares in the company. If people are that bored with it, then it becomes a personal question of whether to continue or not, rather than the destruction of the economy of the game.

    I partially agree with your statement. Adding a new tier kind of extends the viability of the game but not entirely. The game itself is still stagnant. Same old AQ. Same old AW. Same old event quests. They should be focusing on different events or challenges. Bases for example, still coming soon. The game is one big boring grindfest and is stagnant. Adding 6* alone is not going to get the game out of its rut. They need to introduce other new and exciting elements and gameplay.

    What I've been trying to imply is that 6*'s are just a stepping stone to New Content. Once we have the means to advance and the ceiling is raised, it can allow for new changes. Act 6, 5* Arena, Bases....LOL. Who knows. Perhaps something totally new. The main point I'm trying to drive home is that it's the beginning of allowing more leeway to create future content over time.
  • DD2DD2 Member Posts: 309 ★★★
    Grounded, maybe I can give you a simple example.

    Kabam is taking what we already have, slapping another name on it, and entering a few keystrokes in their machine to spit out a higher number.

    Then making content proportionately tougher so in the end gameplay is identical anyway.

    That's not progress, it's recycling the same garbage again and again.

    If I call a dog a rooster, it's still a dog.
  • GroundedWisdomGroundedWisdom Member Posts: 36,575 ★★★★★
    DD2 wrote: »
    Grounded, maybe I can give you a simple example.

    Kabam is taking what we already have, slapping another name on it, and entering a few keystrokes in their machine to spit out a higher number.

    Then making content proportionately tougher so in the end gameplay is identical anyway.

    That's not progress, it's recycling the same garbage again and again.

    If I call a dog a rooster, it's still a dog.

    This is not the first time you've made that statement. Sounds like you're over the game in general.
  • GroundedWisdomGroundedWisdom Member Posts: 36,575 ★★★★★
    edited August 2017
    Viper1987 wrote: »
    Omar wrote: »
    One of your more diplomatic responses and yet, you still approach this from the perspective of "this is how mmo's operate"..as if this gives further clarification or justification. Mcoc may be an "mmo" but to give the game dev's leeway to create unimaginative, cash grabs (which you still don't see apparently) because mmo's are built on hamster wheel economics, is about as obtuse as you claim my points are. Lol. The players are asking for mcoc to be better than the mmo formula. This isn't about verifying every decision--this is about providing feedback so that the players and devs are both accountable for the future of the game. We want great content and when kabam announces 6 star champs, it proves that they have lost touch with what that means. That's where the playebase must keep them accountable. Lord knows they keep us accountable in more ways than one.

    You're right. I don't agree that it's "unimaginative, cash grabs". Introducing new aspects to a game, while being part of it, is not just about the money. It's about taking the game into the future by adding the components necessary to do so. I.E. A new Star Level. The game is comprised of Champs with different Star Levels. They're not logically going to remove that system, and it's the next natural step. People may be asking for it to be better than the MMO Formula, but an MMO it is. The fact is, the majority of the arguments I've seen are from those who currently reign with the most ample 5* Rosters. What they fail to see is how this is good news for them. They will benefit most immediately from the addition. Contrary to popular belief, things aren't always about the money. It's about raising the level of challenge and adding something else to work towards. It's not about developing the best Roster and retiring on that. Never has been, even though some play that way, which is perfectly fine. It's about constantly growing. How do you grow? Ranking and acquiring more Champs. Where do you expect the game to go once 5*'s are Maxed? Do you expect the top to rule the game with those Champs and never be challenged? Do you think they won't hold their position when they come around? The very boredom people profess is being addressed by the addition, and now the argument is it's insufficient. Before we've even seen what's coming to use said 6*'s on. It seems the real issue is people have spent their way to the best Roster and they are not happy about the idea of spending for 6*'s. Which is entirely up to them. However, that's holding oneself accountable. Not the Dev Team. People choose to spend. It's a game. Not a full-time job for Players. Not shares in the company. If people are that bored with it, then it becomes a personal question of whether to continue or not, rather than the destruction of the economy of the game.

    I partially agree with your statement. Adding a new tier kind of extends the viability of the game but not entirely. The game itself is still stagnant. Same old AQ. Same old AW. Same old event quests. They should be focusing on different events or challenges. Bases for example, still coming soon. The game is one big boring grindfest and is stagnant. Adding 6* alone is not going to get the game out of its rut. They need to introduce other new and exciting elements and gameplay.

    What I've been trying to imply is that 6*'s are just a stepping stone to New Content. Once we have the means to advance and the ceiling is raised, it can allow for new changes. Act 6, 5* Arena, Bases....LOL. Who knows. Perhaps something totally new. The main point I'm trying to drive home is that it's the beginning of allowing more leeway to create future content over time.

    Although I must admit, Bases has to be the most anticipated subject and most often commented on, for something that has never existed. Haha.
  • DD2DD2 Member Posts: 309 ★★★
    DD2 wrote: »
    Grounded, maybe I can give you a simple example.

    Kabam is taking what we already have, slapping another name on it, and entering a few keystrokes in their machine to spit out a higher number.

    Then making content proportionately tougher so in the end gameplay is identical anyway.

    That's not progress, it's recycling the same garbage again and again.

    If I call a dog a rooster, it's still a dog.

    This is not the first time you've made that statement. Sounds like you're over the game in general.

    And you just completely ignored my points.

    Whether we're playing with 6* or 20*, the look, feel, and gameplay is identical. The work it takes to get higher stars is identical. All we're doing is spinning our wheels going nowhere.

    Players are asking for something different than the usual hamster grind. Calling it a 12* doesn't change anything if gameplay is still the same.
  • GroundedWisdomGroundedWisdom Member Posts: 36,575 ★★★★★
    edited August 2017
    DD2 wrote: »
    DD2 wrote: »
    Grounded, maybe I can give you a simple example.

    Kabam is taking what we already have, slapping another name on it, and entering a few keystrokes in their machine to spit out a higher number.

    Then making content proportionately tougher so in the end gameplay is identical anyway.

    That's not progress, it's recycling the same garbage again and again.

    If I call a dog a rooster, it's still a dog.

    This is not the first time you've made that statement. Sounds like you're over the game in general.

    And you just completely ignored my points.

    Whether we're playing with 6* or 20*, the look, feel, and gameplay is identical. The work it takes to get higher stars is identical. All we're doing is spinning our wheels going nowhere.

    Players are asking for something different than the usual hamster grind. Calling it a 12* doesn't change anything if gameplay is still the same.

    The game revolves around those Champs. As I said, that's what it's all about. We aren't Grinding for a shiny, new 6* Toaster. Lol. What you seem to be expecting is an entire game overhaul, which would no longer be MCOC. Which brings me back to my original statement. I think you may be tired of the game in general. That's my perception.
  • DD2DD2 Member Posts: 309 ★★★
    DD2 wrote: »
    DD2 wrote: »
    Grounded, maybe I can give you a simple example.

    Kabam is taking what we already have, slapping another name on it, and entering a few keystrokes in their machine to spit out a higher number.

    Then making content proportionately tougher so in the end gameplay is identical anyway.

    That's not progress, it's recycling the same garbage again and again.

    If I call a dog a rooster, it's still a dog.

    This is not the first time you've made that statement. Sounds like you're over the game in general.

    And you just completely ignored my points.

    Whether we're playing with 6* or 20*, the look, feel, and gameplay is identical. The work it takes to get higher stars is identical. All we're doing is spinning our wheels going nowhere.

    Players are asking for something different than the usual hamster grind. Calling it a 12* doesn't change anything if gameplay is still the same.

    The game revolves around those Champs. As I said, that's what it's all about. We aren't Grinding for a shiny, new 6* Toaster. Lol. What you seem to be expecting is an entire game overhaul, which would no longer be MCOC. Which brings me back to my original statement. I think you may be tired of the game in general. That's my perception.

    People don't want the same old MCOC. Trying to climb to the top and getting dragged back down isn't anyone's idea of fun. Running endlessly on a treadmill isn't progression, it's insanity.

    Keep ignoring my points though.
  • GroundedWisdomGroundedWisdom Member Posts: 36,575 ★★★★★
    DD2 wrote: »
    DD2 wrote: »
    DD2 wrote: »
    Grounded, maybe I can give you a simple example.

    Kabam is taking what we already have, slapping another name on it, and entering a few keystrokes in their machine to spit out a higher number.

    Then making content proportionately tougher so in the end gameplay is identical anyway.

    That's not progress, it's recycling the same garbage again and again.

    If I call a dog a rooster, it's still a dog.

    This is not the first time you've made that statement. Sounds like you're over the game in general.

    And you just completely ignored my points.

    Whether we're playing with 6* or 20*, the look, feel, and gameplay is identical. The work it takes to get higher stars is identical. All we're doing is spinning our wheels going nowhere.

    Players are asking for something different than the usual hamster grind. Calling it a 12* doesn't change anything if gameplay is still the same.

    The game revolves around those Champs. As I said, that's what it's all about. We aren't Grinding for a shiny, new 6* Toaster. Lol. What you seem to be expecting is an entire game overhaul, which would no longer be MCOC. Which brings me back to my original statement. I think you may be tired of the game in general. That's my perception.

    People don't want the same old MCOC. Trying to climb to the top and getting dragged back down isn't anyone's idea of fun. Running endlessly on a treadmill isn't progression, it's insanity.

    Keep ignoring my points though.

    I'm not ignoring your points. You're very strong about it. The majority aren't that discontent, otherwise they wouldn't be playing it. If people don't want the same old MCOC, then they're bored with the game.
  • xNigxNig Member Posts: 7,330 ★★★★★
    I believe the premature announcement of 6*s were required for top players who were getting nothing for duping their 5*s.

    Top players complained, kabam responded by giving them 6* shards for 6*s that will be added HALF A YEAR later.

    The community asked for advance notice, they got it and are still complaining. (Rem the outcry when the 5* pool were announced to be expanded?)

    I don't deny that having 6*s are uninteresting from a players perspective though. But it was necessary to add long term viability to the game as, put it simply, we are acquiring 5*s too often.
  • GroundedWisdomGroundedWisdom Member Posts: 36,575 ★★★★★
    xNig wrote: »
    I believe the premature announcement of 6*s were required for top players who were getting nothing for duping their 5*s.

    Top players complained, kabam responded by giving them 6* shards for 6*s that will be added HALF A YEAR later.

    The community asked for advance notice, they got it and are still complaining. (Rem the outcry when the 5* pool were announced to be expanded?)

    I don't deny that having 6*s are uninteresting from a players perspective though. But it was necessary to add long term viability to the game as, put it simply, we are acquiring 5*s too often.

    Agreed. All of it is a bit premature because we're debating changes that may or may not happen, and how we feel about it. All we know is that 6*'s will be added in the future. Obviously that's not the only thing coming. When the time comes, we will learn more.
  • DarkestDestroyerDarkestDestroyer Member Posts: 2,887 ★★★★★
    Wow I agree with Wisdom!

    He's true, it's pathetic if players are quitting over a new * being added, and I bet none actually do... just empty threats.

    Might be good at the game or rig, but the logic isn't there if they thing 5*s would be the top point until 2020.

    I mean... C'mon Son
  • Spidey076Spidey076 Member Posts: 310
    Well first of all that's all just bs if you guys thought 6* should not be introduced. why dont they should introduced?just because top tier player want to play with 5* that does not mean every player want that. Just imagine 20% of overall player base are top tier dont want 6* but rest want then?introducing 6* is the way for getting more 5* shards and crystal and more easily availability of upgrade items.is not that good?maybe top tier player dont want that average or more then medium player dont get or upgrade quick.without introducing of 6* is it possible 5* shards will be increase no because if that would happen without 6* introducing then definitely all top tier get more uper hand that time they will not complaint about anything because they are getting getting more uper hand more shard and upgrade items means more powerful r5 5* most of them god tier champ that's why top players dont want them.cause if 6* will be introduced they have to focus on them qnd leaving 5* for few times but that game does not work like that.
    6* are fairly going to introducing after approx 2 years its quite a long time and good time gap to introduced them.
  • Slasherx44Slasherx44 Member Posts: 20
    edited August 2017
    Snizzbar wrote: »
    Why go to the trouble of introducing 6* when all they needed to do was just add some ranks on to the 5*s? Because that wouldn't be as big of a soulless cash grab, that's why.
    Because simply adding a few Ranks does very little for long-term progression.

    Adding 6 stars does nothing for long term progression. What the game needs is creative, innovate gameplay that challenges our creativity and champ selection. The game is stale because all you can do is AW, AQ, Story, and Arena. This game desperately needs NEW content, not different versions of the same thing. If you have a 3, 4, and 5 star Hawkeye for example, do they feel any different when you play them? Does the 5 star do something so amazing that makes you want him more than the 4 star. Wouldn't it have been easier to just add 6/60 to the 4 star, and lets go crazy and even add 7/70 to 4 star champions. It is literally the same thing as adding an additional star to the same champion.

    The 6 star champions are in fact a soulless money grab. Let's just accept it for what it is and move on.
  • PlasmaKingPlasmaKing Member Posts: 105
    After you spend thousands of hours and $$ bringing up your 6 star champs, what's next? 7 star champs?

    Yes. That's how the game grows, and how people grow in it. I honestly think the main argument is people expect to achieve some kind of status and maintain it indefinitely. That's rarely the case in MMOs. It takes effort, and when they introduce something new, it takes effort to maintain that status. Everyone has to work in the game.

    Sorry but you keep whistling this tune. Adding a new star ISN'T growth or new content. At best they are a potential higher resource to use on the same dull content which has been around for a very long time.

    If you have read some of the other threads you will know the inability to max 5* for all these years has meant their actual abilities are lower thanot a number of their 4* versions. So now they let us max 5* that issue reduces over a year or so for many but at the same time 6* kick in CR turns up and again we will be limited to what level we can take 6*. So again they will be lower abilities than their 5*, of course unless it's their kabam's 6* in the same content we have been using all this time. When I say abilities I don't mean health etc, I mean what their sig levels deliver with rank.
  • PlasmaKingPlasmaKing Member Posts: 105
    All the things listed are things most people leaving the game have issues with, not just the top players. Honestly, top players leaving won't change a thing, the runner ups will become the new "top players" and will continue to feed Kabam. Yeah the MCoC community is easily influenced but when it comes to dropping the game completely, most wouldn't do it, especially the top players. I'm very sure that the only way for them to stop playing is when Kabam completely kills MCOC

    But a good chunk of those 'top' are the bigger spenders, there are some coming up but not as many or the volume. So if they are looking for revenue the net sum game may well result in lower overall revenue for them. If that happen no game continues to grow but dies
  • GroundedWisdomGroundedWisdom Member Posts: 36,575 ★★★★★
    edited August 2017
    Slasherx44 wrote: »
    Snizzbar wrote: »
    Why go to the trouble of introducing 6* when all they needed to do was just add some ranks on to the 5*s? Because that wouldn't be as big of a soulless cash grab, that's why.
    Because simply adding a few Ranks does very little for long-term progression.

    Adding 6 stars does nothing for long term progression. What the game needs is creative, innovate gameplay that challenges our creativity and champ selection. The game is stale because all you can do is AW, AQ, Story, and Arena. This game desperately needs NEW content, not different versions of the same thing. If you have a 3, 4, and 5 star Hawkeye for example, do they feel any different when you play them? Does the 5 star do something so amazing that makes you want him more than the 4 star. Wouldn't it have been easier to just add 6/60 to the 4 star, and lets go crazy and even add 7/70 to 4 star champions. It is literally the same thing as adding an additional star to the same champion.

    The 6 star champions are in fact a soulless money grab. Let's just accept it for what it is and move on.
    The statement that it is a soulless money grab is as dramatic as a car full of Drag Queens on the way to a Wig Sale.
    What would you like to use in said New Content? Seeing as how the strength of what we have is about to plateau. Yes, we have many Champs with varying Star Levels. It all adds to Rating, Ranking, Events, progression, and at one time, we didn't have all of them. Which is precisely why we have so many different Star Levels of each. We grew into the boredom we have, and by we I don't mean myself. 6*'s will be what we will use for the aforementioned New Content at higher difficulties. Thus is the game. People keep asking for New Content and rejecting it at the same time. What's really happening is they haven't even had a chance to offer it yet, and they gave everyone a heads up as to a precursor, and the complaints haven't stopped. Adding 6*'s allows them to offer progressively more challenging content for Players to grow into because they will have another level of strength to fight in it.
  • PlasmaKingPlasmaKing Member Posts: 105
    Viper1987 wrote: »
    You know, for the player base complaining about Kabam's same old song and dance, the player base does the same old song and dance with threatening to quit. Players come on here and complain and say they're gong to quit and then you see them the next day posting and playing the game.

    Many do leave it's not thea same player you're seeing unfortunately
  • GroundedWisdomGroundedWisdom Member Posts: 36,575 ★★★★★
    edited August 2017
    Either way there are some who are not happy regardless of what they do.
  • GroundedWisdomGroundedWisdom Member Posts: 36,575 ★★★★★
    PlasmaKing wrote: »
    All the things listed are things most people leaving the game have issues with, not just the top players. Honestly, top players leaving won't change a thing, the runner ups will become the new "top players" and will continue to feed Kabam. Yeah the MCoC community is easily influenced but when it comes to dropping the game completely, most wouldn't do it, especially the top players. I'm very sure that the only way for them to stop playing is when Kabam completely kills MCOC

    But a good chunk of those 'top' are the bigger spenders, there are some coming up but not as many or the volume. So if they are looking for revenue the net sum game may well result in lower overall revenue for them. If that happen no game continues to grow but dies

    The game has more revenue than the Top Allies.
  • Dave_the_destroyerDave_the_destroyer Member Posts: 981 ★★
    wray1976 wrote: »
    Honestly, if people are going to quit because they're adding something new, then chances are they were on the verge either way. It's not the end of the game. It just means things are changing. Perhaps they don't want to put effort into something new. Who knows. Nothing stays the same forever. People will still play. It just means there will be a new top. Lol.

    Stop putting lol. Its not funny or cute.

    Who are you to tell others what to do?? You really special or something, no didnt think so

    Grow up and shut up
  • Dave_the_destroyerDave_the_destroyer Member Posts: 981 ★★
    I know a lot of top players in top alliances who are quitting the game. Mainly because of:

    1) Lack of new content. Same old thing
    2) Just new heroes every 2 weeks, but nothing new
    3) So many bugs in the game
    4) Support is terrible
    5) Customer service is terrible. I mean, remember all those outages a week ago? How come no compensation. I know a lot that lost health and had to get revives
    6) And the biggest. The introduction of 6 star heroes. Why? Many have worked hundrends if not a thousand hours and have spent 3-4 figures to get their 5* heroes to a certain level. Many I know have 4-6 Rank 4 5*. Now we need to start all over again and the money is expected to roll in? I think not. You will see even more quit.

    Opinions?

    I love these type of posts! When 1 person writes as if they speak for everyone!

    Firstly, your speaking just for yourself, that's all. Secondly, most of what you posted is BS, as can be seen easily

    Moaners seem to forget the fact that we all play this game, every single bloody day, for hour and hours, and spend real money on it as well is the fact that it is a bloody good game that we enjoy! The graphics, the game play, the many features, tactics, allys etc, all more than great and millions play and pay for it every day. Just because you say you "know" many top players leaving the game doesn't actually mean its true! Just name 100 that have quit re this, just that low amount and I will be blown away, but you won't be able to name even 10 that have quit because of this

    1 - new content every month, and when they add new features (6* for example) then you complain about it
    2 - "just new heroes every month" omfgg!! At least 2 new heroes every single month, with amazing graphics and set ups and you say this is nothing!!
    3 - Bugs, every game has bugs. How many patches are there for xbox and PS games, and even then there are bugs. The good aspects of this game outweigh the bugs by a million to 1 at least!
    4 - Name 10 real cases where this is true? Not cheat banned, not cheats who use glitches who are banned, but real cases where Kabam were 100% in the wrong and you can prove it?
    5 - NOW we come to your real gripe, COMPO. The usual "give me free stuff" attention **** BS, nuff said
    6 - Your opinion, no mass exodus seen or planned. You don't like this feature, fair enough, let's see if more people do like it before you claim to speak for us all and say this is a bad update. Plus the money WILL keep rolling in, people will want these new champs and will spend money and time on getting them

    Kabam have developed probably the best and longest running mobile game ever, one that keeps growing and adds more players every day that love the game. They are also allowed to make money while doing this, which people like you really dont agree with for some reason?

    Why dont you develop a game as good as this that is free to play if it is so easy?
  • PlasmaKingPlasmaKing Member Posts: 105
    @GroundedWisdom what do you call new content, because according to your logic when 5* came in that allowed new content to be developed and delivered, where is it? In 2 years I haven't seen anything I would class as new content, what was it and why are you so positive kabam will deliver this time as we aren't seeing anything new on the horizon. 6* were advertised ages ago, yes introducing now when they have deliberately held maxing back IS TO early but they could have created new content by now and smarter ways to enable progression than this, they could even have different way of progression introduce from 5* but no that needs creativity
  • gohard123gohard123 Member Posts: 1,015 ★★★
    Slasherx44 wrote: »
    Snizzbar wrote: »
    Why go to the trouble of introducing 6* when all they needed to do was just add some ranks on to the 5*s? Because that wouldn't be as big of a soulless cash grab, that's why.
    Because simply adding a few Ranks does very little for long-term progression.

    Adding 6 stars does nothing for long term progression. What the game needs is creative, innovate gameplay that challenges our creativity and champ selection. The game is stale because all you can do is AW, AQ, Story, and Arena. This game desperately needs NEW content, not different versions of the same thing. If you have a 3, 4, and 5 star Hawkeye for example, do they feel any different when you play them? Does the 5 star do something so amazing that makes you want him more than the 4 star. Wouldn't it have been easier to just add 6/60 to the 4 star, and lets go crazy and even add 7/70 to 4 star champions. It is literally the same thing as adding an additional star to the same champion.

    The 6 star champions are in fact a soulless money grab. Let's just accept it for what it is and move on.
    The statement that it is a soulless money grab is as dramatic as a car full of Drag Queens on the way to a Wig Sale.
    What would you like to use in said New Content? Seeing as how the strength of what we have is about to plateau. Yes, we have many Champs with varying Star Levels. It all adds to Rating, Ranking, Events, progression, and at one time, we didn't have all of them. Which is precisely why we have so many different Star Levels of each. We grew into the boredom we have, and by we I don't mean myself. 6*'s will be what we will use for the aforementioned New Content at higher difficulties. Thus is the game. People keep asking for New Content and rejecting it at the same time. What's really happening is they haven't even had a chance to offer it yet, and they gave everyone a heads up as to a precursor, and the complaints haven't stopped. Adding 6*'s allows them to offer progressively more challenging content for Players to grow into because they will have another level of strength to fight in it.

    Can you stop giving sensible rational responses. What you've said is true, more challenging content and inevitable progression. Kabam have listened and told us well in advance which is plus because they listened to the outrage of 12.0. However If 6* come within the next 6 months then its too soon IMO
  • SnizzbarSnizzbar Member Posts: 2,200 ★★★★★
    edited August 2017
    Plasma you're correct there has been no new content for years. The 6* will just lead to HARDER content for the elites. They are not new, just more of the same. There are at least two major differences in the gameplay of a 1* and a 2*, but only a single difference between that of a 4* and a 5*, and that is a questionably 'fun' minigame. At the very least I would hope for unique benefits to having a 6*, like skins or completely different SP animations. Or an entirely unique set of characters, but I suppose that's just wishful thinking. Lol. (lol)
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