**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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15.0 Alliance Wars Update Discussion Thread
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We have addressed that a few times. As we said, that was not the goal with the change. The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there.
You stated that Limbo "shouldn't" be affected...that's not "limbo WILL NOT be affected". You're leaving a hanging chad out there in the event the devs cannot get it to act properly. Creating yet another "working as intended" situation.
Also, the Coldsnap is a debuff placed on the opponent as the result of a hit...the Coldsnap is not a "hit" in itself and should not be affect by an increased energy node.
Do you now get what I mean?
What's the reason for this? Will the mini-bosses be easier than what they are now?
And by not getting any defender's kill points, item usage in AW should be removed
This just made me laugh. I needed a good laugh today.
We didn't say it's harder! We've made a bunch of adjustments that should actually make it easier, like the total removal of Slashed Tires and Thorns.
It doesn't matter what your "goal" was, we're telling you how it's gonna be. How am I supposed to beat an alliance with higher defender rating that will spend to 100% the map? It's impossible, even if we 100% aswell with 100 deaths while they do it in 300, they'll win purely by defender rating. You've removed all the skill involved in AWs
Wouldn't Act 5 also be something to do while AW is down??? Why is that still 3 energy?
Fml Mike....just stop it already....it's shameful to even attempt to portray that THAT was the reason for removing defender kill points...to remotely try and actually do anything meaningful for the playerbase lol!
This whole thing just screams moneygrab....to no surprise sadly.
And to make the map bigger, have more sub bosses and to not spice up rewards doesnt make ANY sense. And lastly you announce one of the big goals was to "change diversity of defense champs"... but mention the points offered for said diversity "won't be that many points and is more for tiebreaking"? Seriously? Lol.....heads up...people dont give a **** about that....so now not only will we see the same amount of Dorm's, Magik's, ect.....we'll see more....stellar job as always gameteam!!!
Those nodes don't even affect the minibosses...
Limbo is not affected, but a debuff placed on the opponent by a hit is affected. Not just Coldsnap, but any Debuff that deals energy damage that is caused by a hit will be affected.
Relieve the feeling of defeat??? LMAO if you get knocked out you shouldn't feel defeat???? What is the point of wars if losing shouldnt make you feel defeated?? If this is the mentality, then the winning alliance and the losing alliance should receive the same rewards! Why should the al\losing alliance feel defeat if they lost?? Cmon this is a load of garbage.
Miike, please stop treating us like we're 5 years old. You can talk about Kabam's intentions all you like, but in practice, it's going to be pay to win. Congrats, you just destroyed any shred of integrity alliance wars had left.
This is something that I raised with the team, and they are discussing the situation now.
True that! The removal of 1 slashed tire node makes it sooo much more easier!
More mini means more magik and more magik means atleast 2 player on that path to defeat them that means player have to forget exploration.
Now tell me any answer about that @Kabam Miike which every player really want.