Vulture Improvement Thread
Shennog
Member Posts: 3
Hey all. I’m an avid Vulture user that loves his kit and all of its different uses. However his kit does have a few issues that could use some tuning, so I have some suggestions.
• He only gets one stack of his decoy buff, but when you hit into a block twice it uses up your energy without any benefit. My suggestion would be to either make it so no energy is lost if a decoy buff is active, or to have more than one decoy buff active at a time.
• If you dash back and forward too fast, your raptor charge doesn’t proc and no energy is drained. This one is a big issue as I’m not really sure why it functions like that but it has cost fights where I was under the impression I was about to drain their power. This makes vulture’s ability to power control much more sloppy as he’s only able to raptor strike after dashing back a little farther and then dashing forward where realistically you wouldn’t land a hit.
• I believe his incinerate could have a much stronger use. Since it does mediocre damage and power gain, I feel one or the other should be stronger. Maybe stronger power gain but less damage to further empower his ability to power control, or just more damage since he doesn’t have a lot outside of his sp2. On a side note, to really get any benefit out of his sig, you need to get it a high level. Vulture isn’t really someone you would want to invest a lot of sigs into in his current state, so you would never really get the full benefit of his power gain.
Anyway these are just my few suggestions. Feel free to leave any opinions or suggestions of your own. Thanks for the read.
• He only gets one stack of his decoy buff, but when you hit into a block twice it uses up your energy without any benefit. My suggestion would be to either make it so no energy is lost if a decoy buff is active, or to have more than one decoy buff active at a time.
• If you dash back and forward too fast, your raptor charge doesn’t proc and no energy is drained. This one is a big issue as I’m not really sure why it functions like that but it has cost fights where I was under the impression I was about to drain their power. This makes vulture’s ability to power control much more sloppy as he’s only able to raptor strike after dashing back a little farther and then dashing forward where realistically you wouldn’t land a hit.
• I believe his incinerate could have a much stronger use. Since it does mediocre damage and power gain, I feel one or the other should be stronger. Maybe stronger power gain but less damage to further empower his ability to power control, or just more damage since he doesn’t have a lot outside of his sp2. On a side note, to really get any benefit out of his sig, you need to get it a high level. Vulture isn’t really someone you would want to invest a lot of sigs into in his current state, so you would never really get the full benefit of his power gain.
Anyway these are just my few suggestions. Feel free to leave any opinions or suggestions of your own. Thanks for the read.
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Comments
Current abilities
Incinerate: mediocre, should stack
Power drain is alright
The armor based on chitauri should be okay if upped slightly
Thermal feedback and the opponent gain power take damage skill should be stronger and longer
Abilities i wished he had
Bleed, cos of those talons
Shock from his sp3 blaster
Maybe a unique ability that at the cost of 30 chitauri energy, allows him to do a stagger on opponent.
Also, i feel vulture should be someone like hood but with the same or slightly more utility