Mana_Pot wrote: » Monkey17288 wrote: » What about us that invested in those detect masteries just for AW. Is there a plan for them now that we can see all the classes? I forgot that those even existed. I've never known anyone to use them. Aren't they just for quest maps?
Monkey17288 wrote: » What about us that invested in those detect masteries just for AW. Is there a plan for them now that we can see all the classes?
Xthea9 wrote: » hurricant wrote: » Thawnim wrote: » @Kabam Miike These changes are severely disappointing. I agree changes were needed, but you have not addressed any of the major issues we see with war right now: cheating and alliance swapping due to crappy rewards at higher tiers. It's ok when the big alliances are doing it. They are the ones who fund the game so they shall not be punished! How do you know "they " fund the game ?
hurricant wrote: » Thawnim wrote: » @Kabam Miike These changes are severely disappointing. I agree changes were needed, but you have not addressed any of the major issues we see with war right now: cheating and alliance swapping due to crappy rewards at higher tiers. It's ok when the big alliances are doing it. They are the ones who fund the game so they shall not be punished!
Thawnim wrote: » @Kabam Miike These changes are severely disappointing. I agree changes were needed, but you have not addressed any of the major issues we see with war right now: cheating and alliance swapping due to crappy rewards at higher tiers.
_slippery_pete1 wrote: » Are you guys fixing the bugs before these new wars come out? Id rather see the game working properly before more new content. I think that should be more important.
KyrieRed wrote: » JimmyJohnJones wrote: » Will you be looking at replacing the class detect masteries since they are largely useless now then? Also, +1 on disagreeing with the removal of defender kills as that was a pretty key strategy element of the war system. In fact, our last war win was a close one that was won in large part because the opponent had 27 more deaths. Seems like a pretty blatant attempt to encourage more spending to revive/heal to win. Will the item caps at least stay in place? So you won the war based on defender kills. Now the other side of the coin. How do you think the other alliance felt after trying their best to beat your probably 5/5 MD Magik. Let's not be hypocrites. The so called "boss killers" can take a shot at the boss (it doesn't matter if the do poorly or good) because he/she is... well the boss killer while other members have to sit idle because if theytry to fight the boss and don't do good you are helping the other alliance. I'm by any means agreeing with the change because let's be honest here AW will continue to be a cash grab regardless, but also let's be logical you won't be on a at disadvantage because, whoever the alliance you go against, the same rules will apply to them.
JimmyJohnJones wrote: » Will you be looking at replacing the class detect masteries since they are largely useless now then? Also, +1 on disagreeing with the removal of defender kills as that was a pretty key strategy element of the war system. In fact, our last war win was a close one that was won in large part because the opponent had 27 more deaths. Seems like a pretty blatant attempt to encourage more spending to revive/heal to win. Will the item caps at least stay in place?
Kabam Miike wrote: » Amonthir wrote: » Can you tell us if the extra mini-boss nodes are comparable in strength to the current ones? They're more or less equal to where they are now, but they now scale better across difficulties. For instance, Instead of all difficulties having full Debuff imunity, it's a slowly growing list of immunities, with only Expert and Challenger having full debuff immunity.
Amonthir wrote: » Can you tell us if the extra mini-boss nodes are comparable in strength to the current ones?
Crammer2020 wrote: » Its funny. I played arena do awaken my doctor strange after 12.0 thinking Kabam will listen to their customers and make him useful again. My duped DS is still at rank 3...point is, kabam rarely listens to us.
TKal wrote: » Energy damages nodes will boost Limbo damages I guess ? Sounds fun if it does
Kabam Miike wrote: » Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!! Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before.
Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!!
Apollonight187 wrote: » Kabam Miike wrote: » Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!! Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before. Yet your still now addressing the issues of having to spend money to win a war. Some of us havent spent a dime and have grown on time skil and dedication i feel this i real BS..and the fact you didnt adress the fact of having to fight magik dorm 6 times which is pointless to do wars once the release comes out. Is kabam and marvel trying to lose fans or gain them cause it looks one sided to (lose fan) for greedy purposes
Immortal wrote: » Is there any node that will finally have a place for this guy?
Kabam Miike wrote: » Crammer2020 wrote: » Kabam Miike wrote: » Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!! Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before. ok, just as many defenders. But defender kills, in combo with 5 mini bosses means $$ wins every war. No more skill. Good job killing wars. The amount of items that any user can use remains the same, so every Alliance Member can still only Revive/Heal 15 times. This hasn't changed. Additionally, 5 Minibosses doesn't mean that any one person will be taking on more than 1. The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there.
Crammer2020 wrote: » Kabam Miike wrote: » Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!! Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before. ok, just as many defenders. But defender kills, in combo with 5 mini bosses means $$ wins every war. No more skill. Good job killing wars.
RehctansBew wrote: » @Kabam Miike Was it your intent to increase the map so there are more blank nodes to go through and waste our boosts. Well played that slipped through the cracks. So now 1.5 larger means an additional 15 blank nodes, is spaced properly will require us to re boost every 2 fights. Awesome job Kabam.